private SpawnPoinType GetOppositeType() { SpawnPoinType type = SpawnPoinType.Left; switch (_spawnPoinType) { case SpawnPoinType.Top: type = SpawnPoinType.Bottom; break; case SpawnPoinType.Left: type = SpawnPoinType.Rigth; break; case SpawnPoinType.Rigth: type = SpawnPoinType.Left; break; case SpawnPoinType.Bottom: type = SpawnPoinType.Top; break; default: break; } return(type); }
private Room GetRoom() { SpawnPoinType type = GetOppositeType(); return(_rooms.GetRoom(type)); }