// Update is called once per frame void Update() { if (Network.peerType == NetworkPeerType.Server) { for (int i = 0; i < avatars.Length; i++) { int ownerInt = int.Parse(avatars[i].networkView.owner.ToString()); if (inRangeOfGoal(avatars[i].transform.position) && !hasWon(ownerInt) ) { if (completed.Count == 0) { // Give crown :D networkView.RPC("RevealWinner", RPCMode.All, avatars[i].gameObject.name); } completed.Add(ownerInt); if (avatars[i].networkView.owner != Network.player) // If a client wins... { Debug.Log("List's size: " + completed.Count); networkView.RPC("RevealPlacement", avatars[i].networkView.owner, completed.Count); } else // Server won... { placementGraphics[completed.Count - 1].enabled = true; } if (completed.Capacity >= SP.GetServerClientCount()) { NextLevelMenu.enabled = true; } } } } }