void switchRadar(bool tutorial = false) { RadarObjects[currentRadar].SetActive(false); if (!tutorial) { currentRadar = radars[radarCounter]; scenarios = randomizeScenarioOrder(original_scenarios); } else { currentRadar = tutorialRadarOrder[tutorialCounter]; } RadarObjects[currentRadar].SetActive(true); objectSpawner.setLabelCamera(RadarObjects[currentRadar].transform.GetComponentInChildren <Camera>()); if (currentRadar == 3) { objectSpawner.setIs2d(true); } else { objectSpawner.setIs2d(false); } }