public void OnEnable()
    {
        coins      = transform.Find("Coins").gameObject;
        obstacles  = transform.Find("Obstacles").gameObject;
        scoreBoard = transform.GetComponentInChildren <TextMeshPro>();
        player     = transform.GetComponentInChildren <Player>();
        spawnLine  = transform.GetComponentInChildren <SpawnLine>();
        floor      = transform.Find("Floor").gameObject;

        spawnLineLocation = spawnLine.transform.position;
        spawnLineRotation = spawnLine.transform.rotation;
    }
コード例 #2
0
ファイル: Block.cs プロジェクト: ViniciusPFaria/MatchTheSeeds
    public void defineType(SpawnLine mySpawnLine)
    {
        this.mySpawnLine = mySpawnLine;

        myVariables = BlocksControl.INSTANCE.getRandomVariables();
        if (spriteRendererCache)
        {
            spriteRendererCache.sprite = myVariables.imagemBlock;
        }
        else
        {
            spriteRendererCache        = GetComponent <SpriteRenderer>();
            spriteRendererCache.sprite = myVariables.imagemBlock;
        }
    }
コード例 #3
0
ファイル: Level.cs プロジェクト: DieselPuppet/DatingDash
        public void InterchangeLines(SpawnLine line1, SpawnLine line2)
        {
            if (line1 == line2)
            {
                return;
            }

            int index1 = Array.IndexOf(Lines, line1);
            int index2 = Array.IndexOf(Lines, line2);

            if (index1 == -1 || index2 == -1)
            {
                throw new CommonException("Lines are not contained within collection");
            }

            Lines[index1] = line2;
            Lines[index2] = line1;
        }
コード例 #4
0
    public void OnEnable()
    {
        p          = transform.GetComponentInChildren <Player>();
        scoreBoard = transform.GetComponentInChildren <TextMeshPro>();

        //for default
        obstacles = transform.Find("Obstacles").gameObject;
        spawnLine = transform.GetComponentInChildren <SpawnLine>();
        floor     = transform.Find("Floor").gameObject;

        spawnLineLocation = spawnLine.transform.position;
        spawnLineRotation = spawnLine.transform.rotation;

        //for cross
        obstaclesCross = transform.Find("ObstaclesCross").gameObject;
        spawnLineCross = transform.GetComponentInChildren <SpawnLineCross>();
        floorCross     = transform.Find("FloorCross").gameObject;

        spawnLineLocationCross = spawnLineCross.transform.position;
        spawnLineRotationCross = spawnLineCross.transform.rotation;
    }
コード例 #5
0
        private void LoadLine(Panel pnlLine, SpawnLine line)
        {
            pnlLine.SuspendLayout();
            SuspendDrawing(pnlLine);
            BeginBinding();
            try
            {
                pnlLine.Controls.Clear();
                pnlLine.Tag = line;

                foreach (var item in line.Items)
                {
                    AddSpawnItemButton(pnlLine, item);
                }
            }
            finally
            {
                pnlLine.ResumeLayout();
                ResumeDrawing(pnlLine);
                EndBinding();
            }
        }
コード例 #6
0
ファイル: Level.cs プロジェクト: DieselPuppet/DatingDash
        public Level(Pack pack, bool isTemplate = false)
        {
            if (pack == null)
            {
                throw new ArgumentNullException("pack");
            }

            if (!isTemplate && Pack.LevelTemplate == null)
            {
                throw new ArgumentException("Pack must have a template level.");
            }

            Pack  = pack;
            Items = new List <LevelItem>();
            Tasks = new List <Task>();

            Lines = new SpawnLine[LineCount];
            for (int i = 0; i < LineCount; ++i)
            {
                Lines[i] = new SpawnLine();
            }

            Clear(isTemplate);
        }
コード例 #7
0
        private void pnlLine_DragDrop(object sender, DragEventArgs e)
        {
            var pnlLineTo      = (Panel)sender;
            var pnlLineDragged = (Panel)e.Data.GetData(typeof(Panel));
            var btnDragged     = (SpawnItemButton)e.Data.GetData(typeof(SpawnItemButton));

            if (btnDragged != null)
            {
                // перенос кнопки (SpawnItem) на другую панель (линию)
                var pnlLineFrom = btnDragged.Parent;
                var lineFrom    = GetLine(pnlLineFrom);
                var lineTo      = GetLine(pnlLineTo);

                pnlLineFrom.SuspendLayout();
                pnlLineTo.SuspendLayout();
                SuspendDrawing(pnlLineFrom);
                SuspendDrawing(pnlLineTo);
                try
                {
                    pnlLineFrom.Controls.Remove(btnDragged);
                    lineFrom.RemoveItem(btnDragged.Item);

                    var pointInPnlTo = pnlLineTo.PointToClient(new Point(e.X, e.Y));
                    AddSpawnItem(pnlLineTo, GetNearButton(pnlLineTo, pointInPnlTo.X), true, btnDragged.Item);
                }
                finally
                {
                    pnlLineFrom.ResumeLayout();
                    pnlLineTo.ResumeLayout();
                    ResumeDrawing(pnlLineFrom);
                    ResumeDrawing(pnlLineTo);
                }
            }
            else if (pnlLineDragged != null)
            {
                // меняем панели местами через Drag/Drop
                SpawnLine lineTo      = GetLine(pnlLineTo);
                SpawnLine lineDragged = GetLine(pnlLineDragged);

                pnlLines.SuspendLayout();
                try
                {
                    CurrentLevel.InterchangeLines(lineTo, lineDragged);
                    int lineТоIndex      = _linePanels.IndexOf(pnlLineTo);
                    int lineDraggedIndex = _linePanels.IndexOf(pnlLineDragged);

                    _linePanels[lineТоIndex]      = pnlLineDragged;
                    _linePanels[lineDraggedIndex] = pnlLineTo;

                    int childToIndex      = pnlLines.Controls.IndexOf(pnlLineTo);
                    int childDraggedIndex = pnlLines.Controls.IndexOf(pnlLineDragged);

                    pnlLines.Controls.SetChildIndex(pnlLineTo, childDraggedIndex);
                    pnlLines.Controls.SetChildIndex(pnlLineDragged, childToIndex);
                }
                finally
                {
                    pnlLines.ResumeLayout();
                }
            }

            IsNeedSave = true;
        }