public void BeHide_Ground() { if (isHideGround) { SpawnGround.SetActive(true); } else { SpawnGround.SetActive(false); } }
public void Change_Ground() { if (isChangeGround) { TargetGround.SetActive(false); SpawnGround.SetActive(true); } else { TargetGround.SetActive(true); SpawnGround.SetActive(false); } }