private void OnTriggerStay2D(Collider2D food) { script.DecrementCounter(food, thisBox, this.tag); isEqual = string.Compare(this.tag, food.tag, false); if (isEqual == 0) { //Do something that indicates the right action was taken. faceScript.SetFaceState(1); } else { //Do something that indicates the wrong action was taken. faceScript.SetFaceState(0); } food.gameObject.SetActive(false); }
private void OnTriggerStay2D(Collider2D food) { food.gameObject.SetActive(false); script.DecrementCounter(food, "catchBox", this.tag); }