void Start() { playerInstance = GameObject.Find("Player").GetComponent <PlayerController>(); spawnBrickInstance = GameObject.Find("SpawnBrick").GetComponent <SpawnBrick>(); brickInstance = GameObject.Find("Bricks(Clone)").GetComponent <Bricks>(); Data.Best = PlayerPrefs.GetInt("HighScore", Data.Best); Debug.Log(PlayerPrefs.HasKey("HighScore")); best.text = Data.Best.ToString("0"); }
// Start is called before the first frame update void Start() { ballSpawner = GetComponent <SpawnBall>(); brickSpawner = GetComponent <SpawnBrick>(); levelCount = StartingLevel; LoseGame(); titleImage.GetComponent <RawImage>().enabled = true; messageText.enabled = true; messageText.text = START_MESSAGE; }