コード例 #1
0
 /// <summary>
 /// Copies another AudioSpatializer.
 /// </summary>
 /// <param name="reference"> The AudioSpatializer to copy. </param>
 public void Copy(object reference)
 {
     var castedReference = (AudioSpatializer)reference;
     position = castedReference.position;
     follow = castedReference.follow;
     getPosition = castedReference.getPosition;
     spatializeMode = castedReference.spatializeMode;
 }
コード例 #2
0
        /// <summary>
        /// Copies another AudioSpatializer.
        /// </summary>
        /// <param name="reference"> The AudioSpatializer to copy. </param>
        public void Copy(object reference)
        {
            var castedReference = (AudioSpatializer)reference;

            position       = castedReference.position;
            follow         = castedReference.follow;
            getPosition    = castedReference.getPosition;
            spatializeMode = castedReference.spatializeMode;
        }
コード例 #3
0
        /// <summary>
        /// Updates the position of the AudioSpatializer.
        /// </summary>
        public void Spatialize()
        {
            if (spatializeMode == SpatializeModes.Dynamic)
            {
                if (getPosition != null)
                {
                    position = getPosition();
                }
                else if (follow != null)
                {
                    position = follow.position;
                }
                else
                {
                    spatializeMode = SpatializeModes.Static;
                }

                for (int i = 0; i < sources.Count; i++)
                {
                    sources[i].position = position;
                }
            }
        }
コード例 #4
0
 /// <summary>
 /// Initializes the AudioSpatializer with a dynamic delegate.
 /// </summary>
 /// <param name="getPosition">The dynamic delegate.</param>
 public void Initialize(Func <Vector3> getPosition)
 {
     this.getPosition = getPosition;
     position         = getPosition();
     spatializeMode   = SpatializeModes.Dynamic;
 }
コード例 #5
0
 /// <summary>
 /// Initializes the AudioSpatializer with a dynamic Transform.
 /// </summary>
 /// <param name="follow">The dynamic Transform.</param>
 public void Initialize(Transform follow)
 {
     this.follow    = follow;
     position       = this.follow.position;
     spatializeMode = SpatializeModes.Dynamic;
 }
コード例 #6
0
 /// <summary>
 /// Initializes the AudioSpatializer with a static position.
 /// </summary>
 /// <param name="position">The static position.</param>
 public void Initialize(Vector3 position)
 {
     this.position  = position;
     spatializeMode = SpatializeModes.Static;
 }
コード例 #7
0
 /// <summary>
 /// Initializes the AudioSpatializer with a dynamic Transform.
 /// </summary>
 /// <param name="follow">The dynamic Transform.</param>
 public void Initialize(Transform follow)
 {
     this.follow = follow;
     position = this.follow.position;
     spatializeMode = SpatializeModes.Dynamic;
 }
コード例 #8
0
 /// <summary>
 /// Initializes the AudioSpatializer with a static position.
 /// </summary>
 /// <param name="position">The static position.</param>
 public void Initialize(Vector3 position)
 {
     this.position = position;
     spatializeMode = SpatializeModes.Static;
 }
コード例 #9
0
        /// <summary>
        /// Updates the position of the AudioSpatializer.
        /// </summary>
        public void Spatialize()
        {
            if (spatializeMode == SpatializeModes.Dynamic)
            {
                if (getPosition != null)
                    position = getPosition();
                else if (follow != null)
                    position = follow.position;
                else
                    spatializeMode = SpatializeModes.Static;

                for (int i = 0; i < sources.Count; i++)
                    sources[i].position = position;
            }
        }
コード例 #10
0
 /// <summary>
 /// Initializes the AudioSpatializer with a dynamic delegate.
 /// </summary>
 /// <param name="getPosition">The dynamic delegate.</param>
 public void Initialize(Func<Vector3> getPosition)
 {
     this.getPosition = getPosition;
     position = getPosition();
     spatializeMode = SpatializeModes.Dynamic;
 }