private void OnGestureManipulationCompleted(SpatialGestureRecognizer sender, SpatialManipulationCompletedEventArgs args) { if (this.ManipulationCompletedEvent != null) { WaveForegroundTask.Run(() => { this.ManipulationCompletedEvent( this.service, (SpatialSource)args.InteractionSourceKind, args.TryGetCumulativeDelta(this.CoordinateSystem).Translation.ToWave(), this.mixedRealityApplication.HeadRay); }); } }
void ManipulationTranslate_ManipulationCompleted(SpatialGestureRecognizer sender, SpatialManipulationCompletedEventArgs args) { var data = args.TryGetCumulativeDelta(referenceFrame.CoordinateSystem); if (data != null) { var vector = new Vector3(data.Translation.X, data.Translation.Y, -data.Translation.Z); Application.InvokeOnMain(() => app.OnGestureManipulationCompleted(vector)); } }
// Summary: // Handler for manipulation completed events. Clears setpoints and disarms. private void OnManipulationCompleted(object sender, SpatialManipulationCompletedEventArgs e) { ClearSetpointsAndDisarm(); }