/// <summary> /// Cache the coordinate system for the QR code's spatial node, and the root. /// </summary> /// <returns></returns> private bool CheckCoordinateSystem() { #if WLT_LEGACY_WSA if (coordinateSystem == null) { SimpleConsole.AddLine(trace, $"Creating coord for {spatialNodeId}"); coordinateSystem = global::Windows.Perception.Spatial.Preview.SpatialGraphInteropPreview.CreateCoordinateSystemForNode(SpatialNodeId); SimpleConsole.AddLine(trace, $"{spatialNodeId} create coord {(coordinateSystem == null ? "FAILED" : "success")}"); } if (rootCoordinateSystem == null) { rootCoordinateSystem = System.Runtime.InteropServices.Marshal.GetObjectForIUnknown( UnityEngine.XR.WSA.WorldManager.GetNativeISpatialCoordinateSystemPtr() ) as SpatialCoordinateSystem; SimpleConsole.AddLine(trace, $"Getting Legacy root coordinate system {(rootCoordinateSystem == null ? "null" : "succeeded")}"); } return(coordinateSystem != null); #elif WLT_SPATIAL_GRAPH_NODE if (spatialGraphNode == null) { spatialGraphNode = SpatialGraphNode.FromStaticNodeId(SpatialNodeId); } return(spatialGraphNode != null); #else // WINDOWS_UWP return(false); #endif // WINDOWS_UWP }
/// <summary> /// Cache the coordinate system for the QR code's spatial node, and the root. /// </summary> /// <returns></returns> private bool CheckCoordinateSystem() { #if WINDOWS_UWP if (spatialGraphNode == null) { spatialGraphNode = SpatialGraphNode.FromStaticNodeId(SpatialNodeId); } return(spatialGraphNode != null); #else // WINDOWS_UWP return(false); #endif // WINDOWS_UWP }