private void FacilityQuery(Entity entity, ref HexFacility.Component facility, ref BaseUnitStatus.Component status, ref SpatialEntityId entityId) { var hexIndex = facility.HexIndex; var side = status.Side; if (HexDic.ContainsKey(hexIndex) == false) { return; } var hex = HexDic[hexIndex]; if (hex.Side == status.Side) { return; } changedCount++; hex.Side = status.Side; this.UpdateSystem.SendEvent(new HexBase.SideChanged.Event(new SideChangedEvent(side)), hex.EntityId.EntityId); //Debug.LogFormat("Updated Index:{0} Side:{1}", hexIndex, side); }
private void TargetQuery(Entity entity, ref CommanderStatus.Component commander, ref CommanderTeam.Component team, ref BaseUnitStatus.Component status, ref UnitActionData action, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (status.Type != UnitType.Commander) { return; } if (status.Order == OrderType.Idle) { return; } var trans = EntityManager.GetComponentObject <Transform>(entity); var pos = trans.position; applyOrder(status, entityId, pos, action.SightRange, ref commander, ref team); }
public void OnAddEntity_should_add_entity_and_command_components() { using (var wrappedOp = WorkerOpFactory.CreateAddEntityOp(TestEntityId)) { receiveSystem.OnAddEntity(wrappedOp.Op); } Assert.IsTrue(worker.TryGetEntity(new EntityId(TestEntityId), out var entity)); var id = new SpatialEntityId(); // Default value Assert.DoesNotThrow(() => { id = entityManager.GetComponentData <SpatialEntityId>(entity); }); Assert.AreEqual(TestEntityId, id.EntityId.Id); ComponentType[] worldCommandComponentTypes = { ComponentType.Create <WorldCommands.CreateEntity.CommandSender>(), ComponentType.Create <WorldCommands.DeleteEntity.CommandSender>(), ComponentType.Create <WorldCommands.EntityQuery.CommandSender>(), ComponentType.Create <WorldCommands.ReserveEntityIds.CommandSender>() }; foreach (var type in worldCommandComponentTypes) { Assert.IsTrue(entityManager.HasComponent(entity, type)); } Assert.IsTrue(entityManager.HasComponent(entity, ComponentType.Create <FirstComponentDispatcher.CommandComponent>())); Assert.IsTrue(entityManager.HasComponent(entity, ComponentType.Create <SecondComponentDispatcher.CommandComponent>())); }
public static bool IsOwningWorker(SpatialEntityId entityId, World workerWorld) { var entityManager = workerWorld.GetOrCreateManager <EntityManager>(); var worker = workerWorld.GetExistingManager <WorkerSystem>(); if (worker == null) { throw new InvalidOperationException("Provided World does not have an associated worker"); } if (!worker.TryGetEntity(entityId.EntityId, out var entity)) { throw new InvalidOperationException( $"Entity with SpatialOS Entity ID {entityId.EntityId.Id} is not in this worker's view"); } if (!entityManager.HasComponent <OwningWorker.Component>(entity)) { return(false); } var ownerId = entityManager.GetComponentData <OwningWorker.Component>(entity).WorkerId; return(worker.Connection.GetWorkerId() == ownerId); }
private void Query(Unity.Entities.Entity entity, Transform transform, ref CoalStocks.Component stocks, ref BaseUnitStatus.Component status, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } var pos = transform.position; int addCoal = 0; var count = Physics.OverlapSphereNonAlloc(pos, gatherRange, colls, this.CoalLayer); for (var i = 0; i < count; i++) { var col = colls[i]; if (col.TryGetComponent <CoalInfoObject>(out var coal) == false) { continue; } addCoal += coal.Gather(); } if (addCoal > 0) { stocks.Stock += addCoal; } }
private void TeamQuery(Entity entity, ref CommanderSight.Component sight, ref CommanderTeam.Component team, ref BaseUnitStatus.Component status, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (UnitUtils.IsOfficer(status.Type) == false) { return; } if (status.Order == OrderType.Idle) { return; } if (status.Rank == 0) { return; } var trans = EntityManager.GetComponentObject <Transform>(entity); var pos = trans.position; team.FollowerInfo.UnderCommanders.Clear(); var rank = status.Rank - 1; var range = RangeDictionary.GetBoidsRange(status.Rank); var allies = getAllyUnits(status.Side, pos, range, allowDead: false, GetSingleUnitTypes(UnitType.Commander)); foreach (var unit in allies) { if (unit.id == entityId.EntityId) { continue; } BaseUnitStatus.Component?sts; if (this.TryGetComponent(unit.id, out sts) == false) { continue; } if (sts.Value.Rank != rank) { continue; } team.FollowerInfo.UnderCommanders.Add(unit.id); } }
private void Query(Entity entity, ref BaseUnitReviveTimer.Component revive, ref BaseUnitStatus.Component status, ref SpatialEntityId entityId) { if (revive.IsStart == false) { return; } if (status.Type.BaseType() == UnitBaseType.Fixed) { return; } switch (status.State) { case UnitState.None: return; case UnitState.Alive: revive.IsStart = false; revive.RestTime = 0.0f; return; } if (revive.RestTime > 0) { revive.RestTime -= deltaTime; } var id = entityId.EntityId; if (revive.RestTime < 0 && deletedIds.Contains(id) == false) { var request = new WorldCommands.DeleteEntity.Request ( id, context: new DeleteUnitContext() { entityId = id } ); this.CommandSystem.SendCommand(request); deletedIds.Add(id); } }
private void Query(Entity entity, ref StrongholdSight.Component sight, ref BaseUnitStatus.Component status, ref HexFacility.Component hex, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (UnitUtils.IsBuilding(status.Type) == false) { return; } if (status.Side == UnitSide.None) { return; } var inter = sight.Interval; if (CheckTime(ref inter) == false) { return; } sight.Interval = inter; var trans = EntityManager.GetComponentObject <Transform>(entity); var targets = sight.TargetStrongholds; var enemySide = sight.StrategyVector.Side; var vector = sight.StrategyVector.Vector.ToUnityVector(); var corners = sight.FrontLineCorners; var hexes = sight.TargetHexes; var order = GetTarget(trans.position, hex.HexIndex, this.FrontHexes, this.HexIndexes, status.Side, enemySide, hexes, corners); sight.TargetStrongholds = targets; sight.FrontLineCorners = corners; sight.TargetHexes = hexes; status.Order = order; }
private void Query(Entity entity, ref WorldTimer.Component timer, ref SpatialEntityId entityId) { if (UnityEngine.Random.Range(0, upInter) != 0) { return; } timer.UtcSeconds = this.seconds; var info = new UpdateTimerInfo { CurrentSeconds = seconds, }; this.UpdateSystem.SendEvent(new WorldTimer.Updates.Event(info), entityId.EntityId); }
private void PlayerQuery(Transform transform, ref BaseUnitStatus.Component status, ref PlayerInfo.Component player, ref SpatialEntityId spatialId) { UnitInfo info = null; playerUnitList.Add(unitQueue.Count > 0 ? unitQueue.Dequeue() : new UnitInfo()); var index = playerUnitList.Count - 1; info = playerUnitList[index]; info.id = spatialId.EntityId; info.pos = transform.position; info.rot = transform.rotation; info.type = status.Type; info.side = status.Side; info.order = status.Order; info.state = status.State; info.rank = status.Rank; }
private void Query(Entity entity, ref BaseUnitStatus.Component status, ref BaseUnitHealth.Component health, ref SpatialEntityId entityId) { var trans = EntityManager.GetComponentObject <Transform>(entity); if (trans == null) { return; } var range = RangeDictionary.UIRange; var diff = trans.position - this.Camera.transform.position; if (diff.sqrMagnitude > range * range) { return; } var view = this.Camera.WorldToViewportPoint(trans.position); if (viewBounds.Contains(view) == false) { return; } var ui = GetOrCreateUI(entityId.EntityId); if (ui == null) { return; } var pos = RectTransformUtility.WorldToScreenPoint(this.Camera, trans.position + ui.Offset); ui.SetInfo(pos, health.Health, health.MaxHealth, false); }
private void Query(Entity entity, ref HexBase.Component hex, ref HexPower.Component power, ref Position.Component position, ref SpatialEntityId entityId) { if (hex.Attribute.IsTargetable() == false) { return; } if (hexDic.ContainsKey(hex.Index) == false) { hexDic[hex.Index] = new HexLocalInfo(); } hexDic[hex.Index].Index = hex.Index; hexDic[hex.Index].HexId = hex.HexId; hexDic[hex.Index].Side = hex.Side; hexDic[hex.Index].EntityId = entityId; hexDic[hex.Index].Powers = power.SidePowers; hexDic[hex.Index].isActive = power.IsActive; }
private void MovementQuery(Entity entity, ref MovementData movement, ref NavPathData path, ref BaseUnitSight.Component sight, ref BaseUnitStatus.Component status, ref SpatialEntityId entityId) { movement.MoveSpeed = 0.0f; movement.RotSpeed = 0.0f; if (status.State != UnitState.Alive) { return; } if (UnitUtils.IsAutomaticallyMoving(status.Type) == false) { return; } var unit = EntityManager.GetComponentObject <UnitTransform>(entity); // check ground if (unit == null || unit.GetGrounded(out var hitInfo) == false) { return; } if (sight.State == TargetState.None) { return; } var trans = unit.transform; var pos = trans.position; Vector3?tgt = null; Vector3 spread = Vector3.zero; var id = entityId.EntityId; if (vectorDic.ContainsKey(id)) { //tgt = vectorDic[id].boidTarget; spread = vectorDic[id].spread; } if (tgt == null) { tgt = sight.GetTargetPosition(this.Origin, pos); } tgt = CheckNavPathAndTarget(tgt.Value, pos, unit.SizeRadius, sight.State, entityId.EntityId.Id, ref path); if (RangeDictionary.IsSpreadValid(spread)) { var length = (tgt.Value - pos).magnitude; tgt += spread * Mathf.Max(1.0f, (length / RangeDictionary.SpreadSize)); } var positionDiff = tgt.Value - pos; var forward = get_forward(positionDiff, sight.TargetRange); MovementDictionary.TryGet(status.Type, out var speed, out var rot); var isRotate = rotate(rot, trans, positionDiff); if (forward != 0.0f) { movement.MoveSpeed = forward * speed; } if (isRotate != 0) { movement.RotSpeed = rot * isRotate; } }
private void Query(Entity entity, ref StrategyOrderManager.Component manager, ref BaseUnitStatus.Component status, ref SpatialEntityId spatialEntityId) { if (status.State != UnitState.Alive) { return; } if (status.Type != UnitType.HeadQuarter) { return; } var inter = manager.Interval; if (CheckTime(ref inter) == false) { return; } manager.Interval = inter; var trans = EntityManager.GetComponentObject <Transform>(entity); var range = RangeDictionary.Get(FixedRangeType.HeadQuarterRange); var enemy = getNearestEnemy(status.Side, trans.position); if (enemy == null) { return; } var entityId = new EntityId(); entityId = enemy.id; var target = manager.TargetHq; if (target.HeadQuarterId != entityId) { manager.TargetHq = new TargetHeadQuartersInfo() { HeadQuarterId = enemy.id, Side = enemy.side, Position = enemy.pos.ToWorldCoordinates(this.Origin), }; } var st_range = RangeDictionary.Get(FixedRangeType.StrongholdRange); var allies = getAllyUnits(status.Side, trans.position); var diff = (enemy.pos - trans.position).normalized; foreach (var unit in allies) { if (unit.type != UnitType.Stronghold) { continue; } SendCommand(unit.id, enemy.side, diff * st_range); } }
private void Query(Entity entity, ref UnitActionData action, ref GunComponent.Component gun, ref PostureAnimation.Component anim, ref BaseUnitTarget.Component target, ref BaseUnitStatus.Component status, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (UnitUtils.IsOffensive(status.Type) == false) { return; } if (target.State != TargetState.ActionTarget) { return; } var current = Time.ElapsedTime; var id = entityId.EntityId.Id; if (this.EnemyPositionsContainer == null || this.EnemyPositionsContainer.TryGetValue(id, out var enemyPositions) == false) { return; } Vector3?epos = null; if (enemyPositions.Count > 0) { epos = enemyPositions[0].ToWorkerPosition(this.Origin); var container = EntityManager.GetComponentObject <PostureBoneContainer>(entity); Attack(container, current, epos.Value, entityId, ref gun); } var type = AnimTargetType.None; bool isDiff = false; if (epos != null) { isDiff = anim.AnimTarget.Position.ToWorkerPosition(this.Origin) != epos.Value; type = AnimTargetType.Position; } if (anim.AnimTarget.Type != type || isDiff) { var animTarget = anim.AnimTarget; animTarget.Type = type; if (epos != null) { animTarget.Position = epos.Value.ToWorldPosition(this.Origin); } anim.AnimTarget = animTarget; } }
private void Query(Entity entity, ref BaseUnitSight.Component sight, ref UnitActionData action, ref BaseUnitStatus.Component status, ref BaseUnitTarget.Component target, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (status.Order == OrderType.Idle) { return; } if (UnitUtils.IsWatcher(status.Type) == false) { return; } // initial target.State = TargetState.None; var id = entityId.EntityId.Id; if (enemyPositionsContainer.ContainsKey(id) == false) { enemyPositionsContainer[id] = new List <FixedPointVector3>(); } var enemyPositions = enemyPositionsContainer[id]; enemyPositions.Clear(); var trans = EntityManager.GetComponentObject <Transform>(entity); var pos = trans.position; UnitInfo enemy = null; var sightRange = action.SightRange; var backBuffer = sightRange / 2; if (status.Type == UnitType.Commander) { backBuffer += RangeDictionary.AllyRange / 2; } // strategy target SetStrategyTarget(pos, backBuffer, ref sight, ref target); // keep logic if (status.Order == OrderType.Keep) { sightRange *= target.PowerRate; } enemy = getNearestEnemy(status.Side, pos, sightRange); if (enemy != null) { var tgtPos = sight.TargetPosition.ToWorkerPosition(this.Origin); var epos = enemy.pos.ToWorldPosition(this.Origin); if (Vector3.Dot(tgtPos - pos, enemy.pos - pos) > 0) { target.State = TargetState.ActionTarget; sight.TargetPosition = epos; sight.TargetSize = enemy.size; } enemyPositions.Add(epos); } float range; switch (target.State) { case TargetState.ActionTarget: range = action.AttackRange; range = AttackLogicDictionary.GetOrderRange(status.Order, range) * target.PowerRate; break; default: range = RangeDictionary.BodySize; break; } // set behind if (status.Type == UnitType.Commander) { var addRange = RangeDictionary.AllyRange / 2; range += AttackLogicDictionary.RankScaled(addRange, status.Rank); } sight.TargetRange = range; sight.State = target.State; }
private void Query(Transform trans, ref TurretHub.Component turret, ref BaseUnitStatus.Component status, ref HexFacility.Component hex, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (UnitUtils.IsBuilding(status.Type) == false) { return; } var datas = turret.TurretsDatas; if (IsNeedRenewTurrets(datas) == false) { return; } var units = getAllUnits(trans.position, HexDictionary.HexEdgeLength, allowDead: true, GetSingleUnitTypes(UnitType.Turret)); removeKeys.Clear(); foreach (var k in datas.Keys) { removeKeys.Add(k); } bool changed = false; var hexIndex = hex.HexIndex; foreach (var u in units) { if (hexIndex != uint.MaxValue && HexUtils.IsInsideHex(this.Origin, hexIndex, u.pos, HexDictionary.HexEdgeLength) == false) { continue; } if (TryGetComponent <TurretComponent.Component>(u.id, out var comp) == false) { continue; } int masterId = comp.Value.MasterId; if (datas.ContainsKey(u.id)) { var val = datas[u.id]; if (CheckDiffTurretInfo(ref val, u.side, masterId, u.id)) { datas[u.id] = val; changed = true; } removeKeys.Remove(u.id); } else { datas[u.id] = new TurretInfo(u.side, masterId, u.id); changed = true; } } if (removeKeys.Count == 0 && changed == false) { return; } foreach (var k in removeKeys) { datas.Remove(k); } turret.TurretsDatas = datas; }
private void FactoryQuery(Unity.Entities.Entity entity, ref UnitFactory.Component factory, ref ResourceComponent.Component resource, ref BaseUnitStatus.Component status, ref Position.Component position, ref StrongholdSight.Component sight, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (UnitUtils.IsBuilding(status.Type) == false) { return; } if (status.Order == OrderType.Idle) { return; } FollowerOrder?f_order = null; SuperiorOrder?s_order = null; TeamOrder? team_order = null; TurretOrder? turret_order = null; FactoryOrderType orderType = FactoryOrderType.None; if (factory.SuperiorOrders.Count > 0) { s_order = factory.SuperiorOrders[0]; orderType = FactoryOrderType.Superior; } else if (factory.FollowerOrders.Count > 0) { f_order = factory.FollowerOrders[0]; orderType = FactoryOrderType.Follower; } else if (factory.TeamOrders.Count > 0) { team_order = factory.TeamOrders[0]; orderType = FactoryOrderType.Team; } else if (factory.TurretOrders.Count > 0) { turret_order = factory.TurretOrders[0]; orderType = FactoryOrderType.Turret; } if (orderType == FactoryOrderType.None) { return; } // calc time cost int resourceCost; float timeCost; if (CalcOrderCost(out resourceCost, out timeCost, f_order, s_order, team_order) == false) { return; } //Debug.LogFormat("ResourceCost:{0} TimeCost:{1}", resourceCost, timeCost); if (factory.CurrentType == FactoryOrderType.None) { if (resource.Resource < resourceCost) { //Debug.LogFormat("ResourcePoor:{0}", resource.Resource); return; } factory.ProductInterval = IntervalCheckerInitializer.InitializedChecker(timeCost); factory.CurrentType = orderType; resource.Resource -= resourceCost; } factoryInter = factory.ProductInterval; if (CheckTime(ref factoryInter) == false) { return; } Coordinates?random = null; if (sight.StrategyVector.Side != UnitSide.None) { random = GetEmptyCoordinates(entityId.EntityId, position.Coords, sight.StrategyVector.Vector, height_buffer, factory.Containers); } if (random == null) { //Debug.LogFormat("There is no Empty"); return; } //Debug.LogFormat("CreateUnit!"); factory.ProductInterval = factoryInter; var coords = random.Value;//GetEmptyCoordinates(entityId.EntityId, position.Coords, height_buffer, factory.Containers); EntityTemplate template = null; bool finished = false; UnitType type = UnitType.None; if (s_order != null) { template = CreateSuperior(factory.SuperiorOrders, coords, out finished); type = UnitType.Commander; } else if (f_order != null) { template = CreateFollower(factory.FollowerOrders, coords, f_order.Value.Customer, out finished); type = UnitType.Soldier; } if (template != null) { var request = new WorldCommands.CreateEntity.Request ( template, context: new ProductOrderContext() { f_order = f_order, s_order = s_order, type = type, strongholdId = entityId.EntityId, container = new UnitContainer(coords.ToFixedPointVector3(), ContainerState.Created) } ); this.CommandSystem.SendCommand(request); } else if (team_order != null) { CreateTeam(factory.TeamOrders, status.Side, entityId.EntityId, coords, out finished); } else if (turret_order != null) { // todo turret } if (finished) { factory.CurrentType = FactoryOrderType.None; } }
private void PowerQuery(Entity entity, ref HexPower.Component power, ref HexBase.Component hex, ref SpatialEntityId entityId) { var hexSide = hex.Side; if (hexSide == UnitSide.None) { return; } power.SidePowers.TryGetValue(hexSide, out var current); if (current <= 0) { power.SidePowers[hexSide] = 0; current = 0; } if (resourceDictionary.TryGetValue(hex.Index, out var resourceValue)) { power.SidePowers[hexSide] = current + (float)(resourceValue * deltaTime); } var ids = HexUtils.GetNeighborHexIndexes(hex.Index); targetIds.Clear(); foreach (var id in ids) { if (base.HexDic.ContainsKey(id) == false) { continue; } var h = base.HexDic[id]; bool isFlow = false; if (h.Side == hexSide) { if (current > h.CurrentPower + current * flowValueRate) { isFlow = true; } } else if (h.Side == UnitSide.None) { isFlow = true; } if (isFlow) { targetIds.Add(id); } } var totalFlow = (float)(flowValueRate * deltaTime * current); var count = targetIds.Count; var flow = totalFlow / count; foreach (var id in targetIds) { float val = flow; if (power.SidePowers[hexSide] > flow) { power.SidePowers[hexSide] -= flow; } else { val = power.SidePowers[hexSide]; power.SidePowers[hexSide] = 0; } var h = base.HexDic[id]; var key = h.EntityId.EntityId; if (flowDictionary.ContainsKey(key)) { var powerDic = flowDictionary[key]; if (powerDic.ContainsKey(hexSide)) { powerDic[hexSide] += val; } else { powerDic[hexSide] = val; } } else { flowDictionary[key] = new Dictionary <UnitSide, float>(); flowDictionary[key].Add(hexSide, val); } } }
private void DeviceQuery(Unity.Entities.Entity entity, ref DominationStamina.Component domination, ref BaseUnitStatus.Component status, ref SpatialEntityId entityId) { if (status.Side != UnitSide.None) { return; } if (status.Type != UnitType.Stronghold) { return; } float range = domination.Range; var staminas = domination.SideStaminas; var trans = EntityManager.GetComponentObject <Transform>(entity); var pos = trans.position; var list = getAllUnits(pos, range, allowDead: false, AttackLogicDictionary.DominationUnitTypes); sumsDic.Clear(); foreach (var unit in list) { DominationDevice.Component?comp = null; if (TryGetComponent(unit.id, out comp) == false) { continue; } var speed = 1.5f; switch (comp.Value.Type) { case DominationDeviceType.Capturing: AffectCapture(unit.side, speed, sumsDic); break; case DominationDeviceType.Jamming: AffectJamming(unit.side, speed, sumsDic); break; } } if (this.HexIndexes != null) { foreach (var kvp in this.HexIndexes) { if (HexUtils.IsInsideHex(this.Origin, kvp.Key, pos, HexDictionary.HexEdgeLength) == false) { continue; } var hex = kvp.Value; if (HexUtils.TryGetOneSidePower(hex.SidePowers, out var side, out var val)) { if (sumsDic.ContainsKey(side)) { sumsDic[side] += val; } else { sumsDic[side] = val; } } break; } } // check over if (sumsDic.Count == 0) { return; } UnitSide firstSide = UnitSide.None; float firstValue = 0.0f; float underSum = 0.0f; foreach (var kvp in sumsDic) { if (kvp.Value > firstValue) { underSum += firstValue; firstSide = kvp.Key; firstValue = kvp.Value; } else { underSum += kvp.Value; } } if (firstValue <= underSum) { return; } var over = firstValue - underSum; if (staminas.ContainsKey(firstSide) == false) { staminas[firstSide] = over; } else { staminas[firstSide] += over; } this.keys.Clear(); this.keys.AddRange(staminas.Keys); foreach (var k in this.keys) { if (k != firstSide && staminas.ContainsKey(k)) { var val = staminas[k]; staminas[k] = Mathf.Max(0.0f, val - over); } } // capture if (staminas[firstSide] >= domination.MaxStamina) { Capture(entityId.EntityId, firstSide); staminas.Clear(); } domination.SideStaminas = staminas; }