public void CompleteOverlapTest() { Point centerA; Point centerB; Cube cubeA; Cube cubeB; double intersectionVolumne; centerA = new Point(5, 3, 4); centerB = new Point(3, 2, 3); cubeA = new Cube(centerA, 4, 6, 4); cubeB = new Cube(centerB, 8, 1, 6); intersectionVolumne = SpatialCubesCalculator.Intersect(cubeA, cubeB); Assert.IsTrue(intersectionVolumne > 0); }
public void IncludedSameCenterTest() { Point centerA; Point centerB; Cube cubeA; Cube cubeB; double intersectionVolumne; centerA = new Point(5, 5, 5); centerB = new Point(5, 5, 5); cubeA = new Cube(centerA, 4, 4, 4); cubeB = new Cube(centerB, 2, 2, 2); intersectionVolumne = SpatialCubesCalculator.Intersect(cubeA, cubeB); Assert.IsTrue(intersectionVolumne > 0); }
public void TwoCubesOverlappingTest() { Point centerA; Point centerB; Cube cubeA; Cube cubeB; double intersectionVolumne; centerA = new Point(0, 0, 0); centerB = new Point(3, 3, 3); cubeA = new Cube(centerA, 4, 4, 4); cubeB = new Cube(centerB, 4, 4, 4); intersectionVolumne = SpatialCubesCalculator.Intersect(cubeA, cubeB); Assert.IsTrue(intersectionVolumne > 0); }
public void TwoCubesInSameQuadrantAndPlaneAppartTest() { Point centerA; Point centerB; Cube cubeA; Cube cubeB; double intersectionVolumne; centerA = new Point(1, 1, 0); centerB = new Point(1, 4, 0); cubeA = new Cube(centerA, 2, 2, 2); cubeB = new Cube(centerB, 2, 2, 2); intersectionVolumne = SpatialCubesCalculator.Intersect(cubeA, cubeB); Assert.IsTrue(intersectionVolumne == 0); }
public void TouchingVertexTest() { Point centerA; Point centerB; Cube cubeA; Cube cubeB; double intersectionVolumne; centerA = new Point(0, 0, 0); centerB = new Point(2, 2, 2); cubeA = new Cube(centerA, 2, 2, 2); cubeB = new Cube(centerB, 2, 2, 2); intersectionVolumne = SpatialCubesCalculator.Intersect(cubeA, cubeB); Assert.IsTrue(intersectionVolumne == 0); }
public void TwoCubesInDiffentQuadrantAndPlaneTest() { Point centerA; Point centerB; Cube cubeA; Cube cubeB; double intersectionVolumne; centerA = new Point(-3, -5, 1); centerB = new Point(4, 4, 3); cubeA = new Cube(centerA, 2, 2, 2); cubeB = new Cube(centerB, 2, 2, 2); intersectionVolumne = SpatialCubesCalculator.Intersect(cubeA, cubeB); Assert.IsTrue(intersectionVolumne == 0); }