public void OnReceived(SpaceshipRespawnedMessage spaceshipRespawnedMessage) { if (gameState == GameState.InGame) { inGame.OnReceived(spaceshipRespawnedMessage); } }
public void OnReceived(SpaceshipRespawnedMessage spaceshipRespawnedMessage) { var fix = spaceshipRespawnedMessage.Fix.Value; Action action = () => { ProcessSpaceshipRespawnedMessage(fix.Owner); }; ProcessAction(action); }