private void OnEnable() // Инициализация компонентов { _reward = new ScoreReward(_scoreReward); _inputVertical = new UFOInput(); _motorVertical = new SpaceshipMotor(_inputVertical, _shipData, _rg, Direction.UP); _inputHorizontal = new UFOInput(); _motorHorizontal = new SpaceshipMotor(_inputHorizontal, _shipData, _rg, Direction.RIGHT); }
private void OnEnable() // Инициализация компонентов { _input = new ShipInput(); _motor = new SpaceshipMotor(_input, _shipData, rg, Direction.UP); }