public void SavePlayer(IRepository <IPlayer> players) { var context = new SpaceShipFarcrothuContext(); foreach (var player in players.GetAll()) { var playerModel = new PlayerModel() { Armor = player.Armor, BulletDamage = player.BulletDamage, BulletDelay = player.BulletDelay, BulletSpeed = player.BulletSpeed, IsAlive = player.IsAlive, Level = player.Level, MaxHealth = player.MaxHealth, PlayerIdentity = player.Id, PositionX = player.Position.X, PositionY = player.Position.Y, Score = player.Score, Speed = player.Speed, Health = player.Health }; context.Players.Add(playerModel); } context.SaveChanges(); }
public string LogIn(string username, string password) { var context = new SpaceShipFarcrothuContext(); bool hasUserInDb = context.Users.Any(u => u.Username == username && u.Password == password); if (hasUserInDb) { return(username); } return(null); }
public State LoadGame(IRepository <IPlayer> players, IRepository <IEnemy> enemies, IRepository <IAsteroid> asteroids, InputHandler handler, UsersRepository users, int gameId) { if (gameId == 0) { return(State.LoadGameMenu); } var context = new SpaceShipFarcrothuContext(); // var game = context.Users.Where(u => users.GetAll().Contains(u.Username)).Select(u => u.Games); var game = context.Games.FirstOrDefault(g => g.Id == gameId); foreach (var player in game.Players) { IPlayer playerEntity = new Player(new Vector2(player.PositionX, player.PositionY), handler, player.PlayerIdentity) { Armor = player.Armor, BulletDamage = player.BulletDamage, BulletDelay = player.BulletDelay, BulletSpeed = player.BulletSpeed, MaxHealth = player.MaxHealth, IsAlive = player.IsAlive, Score = player.Score, Speed = player.Speed, Level = player.Level }; playerEntity.Health = player.Health - 100; players.AddEntity(playerEntity); } foreach (var enemy in game.Enemies) { IEnemy enemyEntity = new GameObjects.Enemy(new Vector2(enemy.PositionX, enemy.PositionY)); enemies.AddEntity(enemyEntity); } foreach (var asteroid in game.Asteroids) { IAsteroid asteroidEntity = new GameObjects.Asteroid(new Vector2(asteroid.PositionX, asteroid.PositionY)); asteroids.AddEntity(asteroidEntity); } return(State.OnePlayer); }
public string RegisterUser(ICollection <string> forms) { var context = new SpaceShipFarcrothuContext(); string username = string.Empty; string password = string.Empty; string confirmedPassword = string.Empty; foreach (var form in forms) { string[] userInfo = form.Split(new char[] { ' ' }, 2); if (userInfo[0] == "Username:"******"Password:"******"ConfirmPassword:") { confirmedPassword = userInfo[1]; } } bool isUsernameFree = !context.Users.Any(u => u.Username == username); if (password == confirmedPassword && isUsernameFree) { var user = new UserModel { Username = username, Password = password }; context.Users.Add(user); context.SaveChanges(); return(username); } return(null); }
public SaveAndLoadDbManager() { this.context = new SpaceShipFarcrothuContext(); }
public UsersRepository() { this.users = new HashSet <User>(); this.context = new SpaceShipFarcrothuContext(); }