public void InitFromQAngles(SourceQAngle angles, SourceVector vPosition) { var t = this; MathUtils.AngleMatrix(angles, vPosition, ref t); this.m_flMatVal = t.m_flMatVal; }
public SourceQAngle ToQAngle() { SourceQAngle tmp = new SourceQAngle(); MathUtils.MatrixAngles(this, ref tmp); return(tmp); }
public void InitFromQAngles(SourceQAngle angles) { InitFromQAngles(angles, SourceVector.Empty); }