private static void WriteBytesToFile(string folder, string name, ArraySegment <byte> bytes, SourceMapBuilder sourceMapBuilder = null) { var filePath = Path.Combine(folder, name); var fileMode = File.Exists(filePath) ? FileMode.Truncate : FileMode.CreateNew; EnsureDirectoryExists(Path.GetDirectoryName(filePath)); bool writeMapLink = sourceMapBuilder != null && sourceMapBuilder.Build(folder, name); using (var fs = File.Open(filePath, fileMode, FileAccess.Write, FileShare.Read)) { fs.Write(bytes.Array, bytes.Offset, bytes.Count); if (writeMapLink) { sourceMapBuilder.WriteSourceMapLink(fs, folder, name); } fs.Flush(); } }