public void Play(Soundy soundy) { var randomSoundIndex = Random.Range(0, soundy.Sounds.Count); var sound = soundy.Sounds[randomSoundIndex]; AudioController.Instance.PlaySound(sound, false, Random.Range(soundy.MinVolume, soundy.MaxVolume), Random.Range(soundy.MinPitch, soundy.MaxPitch)); }
private void Awake() { soundy = FindObjectOfType <Soundy>(); }
public void Play(string name) { Soundy s = Array.Find(sounds, sound => sound.name == name); s.source.Play(); }