private void Click(object sender, RoutedEventArgs e) { if (sender == credits) { Frame.Navigate(typeof(Credits)); return; } else if (sender == volumeOn || sender == volumeOff) { Sounddesign.PlaySoundAsync(Sounddesign.BUTTON_PUSH1); Sounddesign.CycleAmbient(); volumeOn.Visibility = Sounddesign.CURRENT_AMBIENT == null ? Visibility.Collapsed : Visibility.Visible; volumeOff.Visibility = Sounddesign.CURRENT_AMBIENT == null ? Visibility.Visible : Visibility.Collapsed; return; } if (App.OFFLINE_MODE) { return; } Sounddesign.PlaySoundAsync(Sounddesign.BUTTON_PUSH2); IsLogin = !IsLogin; ToggleAuswahl.IsChecked = true; ToggleAuswahl.Content = IsLogin ? "Login" : "Registrieren"; loginButton.Content = IsLogin ? "Login" : "Registrieren"; pwdConfirm.Visibility = IsLogin ? Visibility.Collapsed : Visibility.Visible; }
/* Musik ändern */ private void ChangeMusic() { Sounddesign.PlaySoundAsync(Sounddesign.BUTTON_PUSH1); Sounddesign.CycleAmbient(); volumeOn.Visibility = Sounddesign.CURRENT_AMBIENT == null ? Visibility.Collapsed : Visibility.Visible; volumeOff.Visibility = Sounddesign.CURRENT_AMBIENT == null ? Visibility.Visible : Visibility.Collapsed; }
private void Click(object sender, RoutedEventArgs e) { if (sender == Logout) { App.Abmelden(null); } else if (sender == volumeOn || sender == volumeOff) { Sounddesign.PlaySoundAsync(Sounddesign.BUTTON_PUSH1); Sounddesign.CycleAmbient(); volumeOn.Visibility = Sounddesign.CURRENT_AMBIENT == null ? Visibility.Collapsed : Visibility.Visible; volumeOff.Visibility = Sounddesign.CURRENT_AMBIENT == null ? Visibility.Visible : Visibility.Collapsed; } }
private void Click(object sender, RoutedEventArgs e) { Sounddesign.PlaySoundAsync(Sounddesign.BUTTON_PUSH1); if (sender == Undo) { spiellogik.spController.Undo(); } else if (sender == PrevOb) { spiellogik.PrevObjekt(); } else if (sender == NextOb) { spiellogik.NextObjekt(); } else if (sender == Forward) { MoveToHighScore(); } else if (sender == Menu) { popup.IsOpen = !popup.IsOpen; } else if (sender == volumeOff || sender == volumeOn) { Sounddesign.PlaySoundAsync(Sounddesign.BUTTON_PUSH1); Sounddesign.CycleAmbient(); volumeOn.Visibility = Sounddesign.CURRENT_AMBIENT == null ? Visibility.Collapsed : Visibility.Visible; volumeOff.Visibility = Sounddesign.CURRENT_AMBIENT == null ? Visibility.Visible : Visibility.Collapsed; } else if (sender == Back) { spiellogik.Cancel(); Frame.Navigate(previous.GetType()); } }