public override void OnManagedリソースの解放() { Dan_Plate?.Dispose(); Sound_Section_First?.Dispose(); Sound_Section?.t解放する(); Sound_Failed?.t解放する(); base.OnManagedリソースの解放(); }
// public void Start(int number) { NowShowingNumber = number; if (number == 0) { Counter_Wait = new CCounter(0, 2299, 1, TJAPlayer3.Timer); } else { Counter_In = new CCounter(0, 999, 1, TJAPlayer3.Timer); } bExamChangeCheck = false; if (number == 0) { for (int i = 1; i < 4; i++) { ExamChange[i] = false; } for (int j = 1; j < 4; j++) //段位条件のループ(魂ゲージを除く) 縦(y) { if (TJAPlayer3.stage選曲.r確定された曲.DanSongs[0].Dan_C[j] != null) { if (TJAPlayer3.stage選曲.r確定された曲.DanSongs[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count - 1].Dan_C[j] != null) //個別の条件がありますよー { Challenge[j] = TJAPlayer3.stage選曲.r確定された曲.DanSongs[NowShowingNumber].Dan_C[j]; ExamChange[j] = true; } } } } ScreenPoint = new double[] { TJAPlayer3.Skin.nScrollFieldBGX[0] - TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 1280 }; TJAPlayer3.stage演奏ドラム画面.ReSetScore(TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].ScoreInit, TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].ScoreDiff); IsAnimating = true; TJAPlayer3.stage演奏ドラム画面.actPanel.SetPanelString(TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].Title, TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].Genre, 1 + NowShowingNumber + "曲目"); if (number == 0) { Sound_Section_First?.t再生を開始する(); } else { Sound_Section?.t再生を開始する(); } }