public void StopSounds(SoundTypeID type) { for (int i = 0; i < channels.Length; i++) { if (channels[i].type == type) { StopSounds(i); } } }
public static void PlaySound(SoundTypeID typeID, int x = -1, int y = -1, int Style = 1) { int num = Style; int type = (int)typeID; try { if (!Main.dedServ) { if (Main.soundVolume != 0f || (type >= 30 && type <= 35)) { bool flag = false; float num2 = 1f; float num3 = 0f; if (x == -1 || y == -1) flag = true; else { if (WorldGen.gen) return; if (Main.netMode == 2) return; Rectangle value = new Rectangle((int)(Main.screenPosition.X - (float)(Main.screenWidth * 2)), (int)(Main.screenPosition.Y - (float)(Main.screenHeight * 2)), Main.screenWidth * 5, Main.screenHeight * 5); Rectangle rectangle = new Rectangle(x, y, 1, 1); Vector2 vector = new Vector2(Main.screenPosition.X + (float)Main.screenWidth * 0.5f, Main.screenPosition.Y + (float)Main.screenHeight * 0.5f); if (rectangle.Intersects(value)) flag = true; if (flag) { num3 = ((float)x - vector.X) / ((float)Main.screenWidth * 0.5f); float num4 = Math.Abs((float)x - vector.X); float num5 = Math.Abs((float)y - vector.Y); float num6 = (float)Math.Sqrt((double)(num4 * num4 + num5 * num5)); num2 = 1f - num6 / ((float)Main.screenWidth * 1.5f); } } if (num3 < -1f) num3 = -1f; if (num3 > 1f) num3 = 1f; if (num2 > 1f) num2 = 1f; if (num2 > 0f || (type >= 34 && type <= 35)) { if (flag) { if (type >= 30 && type <= 35) num2 *= Main.ambientVolume * (float)(Main.gameInactive ? 0 : 1); else num2 *= Main.soundVolume; if (num2 > 1f) num2 = 1f; if (num2 > 0f || (type >= 30 && type <= 35)) { switch (typeID) { case SoundTypeID.DIG: { int num7 = Main.rand.Next(3); Main.soundInstanceDig[num7].Stop(); Main.soundInstanceDig[num7] = Main.soundDig[num7].CreateInstance(); Main.soundInstanceDig[num7].Volume = num2; Main.soundInstanceDig[num7].Pan = num3; Main.soundInstanceDig[num7].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceDig[num7].Play(); } break; case SoundTypeID.PLAYER_HIT: { int num8 = Main.rand.Next(3); Main.soundInstancePlayerHit[num8].Stop(); Main.soundInstancePlayerHit[num8] = Main.soundPlayerHit[num8].CreateInstance(); Main.soundInstancePlayerHit[num8].Volume = num2; Main.soundInstancePlayerHit[num8].Pan = num3; Main.soundInstancePlayerHit[num8].Play(); } break; case SoundTypeID.ITEM: { if (num == 1) { int num9 = Main.rand.Next(3); if (num9 == 1) num = 18; if (num9 == 2) num = 19; } if (num != 9 && num != 10 && num != 24 && num != 26 && num != 34) Main.soundInstanceItem[num].Stop(); Main.soundInstanceItem[num] = Main.soundItem[num].CreateInstance(); Main.soundInstanceItem[num].Volume = num2; Main.soundInstanceItem[num].Pan = num3; if (num == 47) Main.soundInstanceItem[num].Pitch = (float)Main.rand.Next(-5, 6) * 0.19f; else Main.soundInstanceItem[num].Pitch = (float)Main.rand.Next(-6, 7) * 0.01f; if (num == 26 || num == 35) { Main.soundInstanceItem[num].Volume = num2 * 0.75f; Main.soundInstanceItem[num].Pitch = Main.harpNote; } Main.soundInstanceItem[num].Play(); } break; case SoundTypeID.NPC_HIT: { Main.soundInstanceNPCHit[num].Stop(); Main.soundInstanceNPCHit[num] = Main.soundNPCHit[num].CreateInstance(); Main.soundInstanceNPCHit[num].Volume = num2; Main.soundInstanceNPCHit[num].Pan = num3; Main.soundInstanceNPCHit[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceNPCHit[num].Play(); } break; case SoundTypeID.NPC_KILLED: { if (num != 10 || Main.soundInstanceNPCKilled[num].State != SoundState.Playing) { Main.soundInstanceNPCKilled[num] = Main.soundNPCKilled[num].CreateInstance(); Main.soundInstanceNPCKilled[num].Volume = num2; Main.soundInstanceNPCKilled[num].Pan = num3; Main.soundInstanceNPCKilled[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceNPCKilled[num].Play(); } } break; case SoundTypeID.PLAYER_KILLED: { Main.soundInstancePlayerKilled.Stop(); Main.soundInstancePlayerKilled = Main.soundPlayerKilled.CreateInstance(); Main.soundInstancePlayerKilled.Volume = num2; Main.soundInstancePlayerKilled.Pan = num3; Main.soundInstancePlayerKilled.Play(); } break; case SoundTypeID.GRASS: { Main.soundInstanceGrass.Stop(); Main.soundInstanceGrass = Main.soundGrass.CreateInstance(); Main.soundInstanceGrass.Volume = num2; Main.soundInstanceGrass.Pan = num3; Main.soundInstanceGrass.Pitch = (float)Main.rand.Next(-30, 31) * 0.01f; Main.soundInstanceGrass.Play(); } break; case SoundTypeID.GRAB: { Main.soundInstanceGrab.Stop(); Main.soundInstanceGrab = Main.soundGrab.CreateInstance(); Main.soundInstanceGrab.Volume = num2; Main.soundInstanceGrab.Pan = num3; Main.soundInstanceGrab.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceGrab.Play(); } break; case SoundTypeID.DOOR_OPEN: { Main.soundInstanceDoorOpen.Stop(); Main.soundInstanceDoorOpen = Main.soundDoorOpen.CreateInstance(); Main.soundInstanceDoorOpen.Volume = num2; Main.soundInstanceDoorOpen.Pan = num3; Main.soundInstanceDoorOpen.Pitch = (float)Main.rand.Next(-20, 21) * 0.01f; Main.soundInstanceDoorOpen.Play(); } break; case SoundTypeID.DOOR_CLOSE: { Main.soundInstanceDoorClosed.Stop(); Main.soundInstanceDoorClosed = Main.soundDoorClosed.CreateInstance(); Main.soundInstanceDoorClosed.Volume = num2; Main.soundInstanceDoorClosed.Pan = num3; Main.soundInstanceDoorOpen.Pitch = (float)Main.rand.Next(-20, 21) * 0.01f; Main.soundInstanceDoorClosed.Play(); } break; case SoundTypeID.MENU_OPEN: { Main.soundInstanceMenuOpen.Stop(); Main.soundInstanceMenuOpen = Main.soundMenuOpen.CreateInstance(); Main.soundInstanceMenuOpen.Volume = num2; Main.soundInstanceMenuOpen.Pan = num3; Main.soundInstanceMenuOpen.Play(); } break; case SoundTypeID.MENU_CLOSE: { Main.soundInstanceMenuClose.Stop(); Main.soundInstanceMenuClose = Main.soundMenuClose.CreateInstance(); Main.soundInstanceMenuClose.Volume = num2; Main.soundInstanceMenuClose.Pan = num3; Main.soundInstanceMenuClose.Play(); } break; case SoundTypeID.MENU_TICK: { Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.soundInstanceMenuTick.Volume = num2; Main.soundInstanceMenuTick.Pan = num3; Main.soundInstanceMenuTick.Play(); } break; case SoundTypeID.SHATTER: { Main.soundInstanceShatter.Stop(); Main.soundInstanceShatter = Main.soundShatter.CreateInstance(); Main.soundInstanceShatter.Volume = num2; Main.soundInstanceShatter.Pan = num3; Main.soundInstanceShatter.Play(); } break; case SoundTypeID.ZOMBIE: { int num10 = Main.rand.Next(3); Main.soundInstanceZombie[num10] = Main.soundZombie[num10].CreateInstance(); Main.soundInstanceZombie[num10].Volume = num2 * 0.4f; Main.soundInstanceZombie[num10].Pan = num3; Main.soundInstanceZombie[num10].Play(); } break; case SoundTypeID.ROAR: { if (Main.soundInstanceRoar[num].State == SoundState.Stopped) { Main.soundInstanceRoar[num] = Main.soundRoar[num].CreateInstance(); Main.soundInstanceRoar[num].Volume = num2; Main.soundInstanceRoar[num].Pan = num3; Main.soundInstanceRoar[num].Play(); } } break; case SoundTypeID.DOUBLE_JUMP: { Main.soundInstanceDoubleJump.Stop(); Main.soundInstanceDoubleJump = Main.soundDoubleJump.CreateInstance(); Main.soundInstanceDoubleJump.Volume = num2; Main.soundInstanceDoubleJump.Pan = num3; Main.soundInstanceDoubleJump.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceDoubleJump.Play(); } break; case SoundTypeID.RUN: { Main.soundInstanceRun.Stop(); Main.soundInstanceRun = Main.soundRun.CreateInstance(); Main.soundInstanceRun.Volume = num2; Main.soundInstanceRun.Pan = num3; Main.soundInstanceRun.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceRun.Play(); } break; case SoundTypeID.COINS: { Main.soundInstanceCoins = Main.soundCoins.CreateInstance(); Main.soundInstanceCoins.Volume = num2; Main.soundInstanceCoins.Pan = num3; Main.soundInstanceCoins.Play(); } break; case SoundTypeID.SPLASH: { if (Main.soundInstanceSplash[num].State == SoundState.Stopped) { Main.soundInstanceSplash[num] = Main.soundSplash[num].CreateInstance(); Main.soundInstanceSplash[num].Volume = num2; Main.soundInstanceSplash[num].Pan = num3; Main.soundInstanceSplash[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceSplash[num].Play(); } } break; case SoundTypeID.FEMALE_HIT: { int num11 = Main.rand.Next(3); Main.soundInstanceFemaleHit[num11].Stop(); Main.soundInstanceFemaleHit[num11] = Main.soundFemaleHit[num11].CreateInstance(); Main.soundInstanceFemaleHit[num11].Volume = num2; Main.soundInstanceFemaleHit[num11].Pan = num3; Main.soundInstanceFemaleHit[num11].Play(); } break; case SoundTypeID.TINK: { int num12 = Main.rand.Next(3); Main.soundInstanceTink[num12].Stop(); Main.soundInstanceTink[num12] = Main.soundTink[num12].CreateInstance(); Main.soundInstanceTink[num12].Volume = num2; Main.soundInstanceTink[num12].Pan = num3; Main.soundInstanceTink[num12].Play(); } break; case SoundTypeID.UNLOCK: { Main.soundInstanceUnlock.Stop(); Main.soundInstanceUnlock = Main.soundUnlock.CreateInstance(); Main.soundInstanceUnlock.Volume = num2; Main.soundInstanceUnlock.Pan = num3; Main.soundInstanceUnlock.Play(); } break; case SoundTypeID.DROWN: { Main.soundInstanceDrown.Stop(); Main.soundInstanceDrown = Main.soundDrown.CreateInstance(); Main.soundInstanceDrown.Volume = num2; Main.soundInstanceDrown.Pan = num3; Main.soundInstanceDrown.Play(); } break; case SoundTypeID.CHAT: { Main.soundInstanceChat = Main.soundChat.CreateInstance(); Main.soundInstanceChat.Volume = num2; Main.soundInstanceChat.Pan = num3; Main.soundInstanceChat.Play(); } break; case SoundTypeID.MAX_MANA: { Main.soundInstanceMaxMana = Main.soundMaxMana.CreateInstance(); Main.soundInstanceMaxMana.Volume = num2; Main.soundInstanceMaxMana.Pan = num3; Main.soundInstanceMaxMana.Play(); } break; case SoundTypeID.ZOMBIE_I: { int num13 = Main.rand.Next(3, 5); Main.soundInstanceZombie[num13] = Main.soundZombie[num13].CreateInstance(); Main.soundInstanceZombie[num13].Volume = num2 * 0.9f; Main.soundInstanceZombie[num13].Pan = num3; Main.soundInstanceSplash[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceZombie[num13].Play(); } break; case SoundTypeID.PIXIE: { if (Main.soundInstancePixie.State == SoundState.Playing) { Main.soundInstancePixie.Volume = num2; Main.soundInstancePixie.Pan = num3; Main.soundInstancePixie.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; } else { Main.soundInstancePixie.Stop(); Main.soundInstancePixie = Main.soundPixie.CreateInstance(); Main.soundInstancePixie.Volume = num2; Main.soundInstancePixie.Pan = num3; Main.soundInstancePixie.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstancePixie.Play(); } } break; case SoundTypeID.MECH: { if (Main.soundInstanceMech[num].State != SoundState.Playing) { Main.soundInstanceMech[num] = Main.soundMech[num].CreateInstance(); Main.soundInstanceMech[num].Volume = num2; Main.soundInstanceMech[num].Pan = num3; Main.soundInstanceMech[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceMech[num].Play(); } } break; case SoundTypeID.ZOMBIE_II: { if (Main.soundInstanceZombie[num].State != SoundState.Playing) { Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2; Main.soundInstanceZombie[num].Pan = num3; Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceZombie[num].Play(); } } break; case SoundTypeID.ZOMBIE_III: { num = Main.rand.Next(10, 12); if (Main.rand.Next(300) == 0) { num = 12; if (Main.soundInstanceZombie[num].State == SoundState.Playing) return; } Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2 * 0.75f; Main.soundInstanceZombie[num].Pan = num3; if (num != 12) Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-70, 1) * 0.01f; else Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-40, 21) * 0.01f; Main.soundInstanceZombie[num].Play(); } break; case SoundTypeID.ZOMBIE_IV: { num = 13; Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2 * 0.35f; Main.soundInstanceZombie[num].Pan = num3; Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-40, 21) * 0.01f; Main.soundInstanceZombie[num].Play(); } break; case SoundTypeID.ZOMBIE_V: { if (Main.soundInstanceZombie[num].State != SoundState.Playing) { Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2 * 0.15f; Main.soundInstanceZombie[num].Pan = num3; Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-70, 26) * 0.01f; Main.soundInstanceZombie[num].Play(); } } break; case SoundTypeID.ZOMBIE_VI: { num = 15; if (Main.soundInstanceZombie[num].State != SoundState.Playing) { Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2 * 0.2f; Main.soundInstanceZombie[num].Pan = num3; Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-10, 31) * 0.01f; Main.soundInstanceZombie[num].Play(); } } break; case SoundTypeID.LIQUID_I: { float num14 = (float)num / 50f; if (num14 > 1f) num14 = 1f; num2 *= num14; num2 *= 0.2f; if ((num2 <= 0f || x == -1 || y == -1) && Main.soundInstanceLiquid[0].State == SoundState.Playing) Main.soundInstanceLiquid[0].Stop(); else { if (Main.soundInstanceLiquid[0].State == SoundState.Playing) { Main.soundInstanceLiquid[0].Volume = num2; Main.soundInstanceLiquid[0].Pan = num3; Main.soundInstanceLiquid[0].Pitch = -0.2f; } else { Main.soundInstanceLiquid[0] = Main.soundLiquid[0].CreateInstance(); Main.soundInstanceLiquid[0].Volume = num2; Main.soundInstanceLiquid[0].Pan = num3; Main.soundInstanceLiquid[0].Play(); } } } break; case SoundTypeID.LIQUID_II: { float num15 = (float)num / 50f; if (num15 > 1f) num15 = 1f; num2 *= num15; num2 *= 0.65f; if ((num2 <= 0f || x == -1 || y == -1) && Main.soundInstanceLiquid[1].State == SoundState.Playing) Main.soundInstanceLiquid[1].Stop(); else { if (Main.soundInstanceLiquid[1].State == SoundState.Playing) { Main.soundInstanceLiquid[1].Volume = num2; Main.soundInstanceLiquid[1].Pan = num3; Main.soundInstanceLiquid[1].Pitch = 0f; } else { Main.soundInstanceLiquid[1] = Main.soundLiquid[1].CreateInstance(); Main.soundInstanceLiquid[1].Volume = num2; Main.soundInstanceLiquid[1].Pan = num3; Main.soundInstanceLiquid[1].Play(); } } } break; default: break; }; } } } } } } catch { } }
public static void PlaySound(SoundTypeID typeID, int x = -1, int y = -1, int Style = 1) { int num = Style; int type = (int)typeID; try { if (!Main.dedServ) { if (Main.soundVolume != 0f || (type >= 30 && type <= 35)) { bool flag = false; float num2 = 1f; float num3 = 0f; if (x == -1 || y == -1) { flag = true; } else { if (WorldGen.gen) { return; } if (Main.netMode == 2) { return; } Rectangle value = new Rectangle((int)(Main.screenPosition.X - (float)(Main.screenWidth * 2)), (int)(Main.screenPosition.Y - (float)(Main.screenHeight * 2)), Main.screenWidth * 5, Main.screenHeight * 5); Rectangle rectangle = new Rectangle(x, y, 1, 1); Vector2 vector = new Vector2(Main.screenPosition.X + (float)Main.screenWidth * 0.5f, Main.screenPosition.Y + (float)Main.screenHeight * 0.5f); if (rectangle.Intersects(value)) { flag = true; } if (flag) { num3 = ((float)x - vector.X) / ((float)Main.screenWidth * 0.5f); float num4 = Math.Abs((float)x - vector.X); float num5 = Math.Abs((float)y - vector.Y); float num6 = (float)Math.Sqrt((double)(num4 * num4 + num5 * num5)); num2 = 1f - num6 / ((float)Main.screenWidth * 1.5f); } } if (num3 < -1f) { num3 = -1f; } if (num3 > 1f) { num3 = 1f; } if (num2 > 1f) { num2 = 1f; } if (num2 > 0f || (type >= 34 && type <= 35)) { if (flag) { if (type >= 30 && type <= 35) { num2 *= Main.ambientVolume * (float)(Main.gameInactive ? 0 : 1); } else { num2 *= Main.soundVolume; } if (num2 > 1f) { num2 = 1f; } if (num2 > 0f || (type >= 30 && type <= 35)) { switch (typeID) { case SoundTypeID.DIG: { int num7 = Main.rand.Next(3); Main.soundInstanceDig[num7].Stop(); Main.soundInstanceDig[num7] = Main.soundDig[num7].CreateInstance(); Main.soundInstanceDig[num7].Volume = num2; Main.soundInstanceDig[num7].Pan = num3; Main.soundInstanceDig[num7].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceDig[num7].Play(); } break; case SoundTypeID.PLAYER_HIT: { int num8 = Main.rand.Next(3); Main.soundInstancePlayerHit[num8].Stop(); Main.soundInstancePlayerHit[num8] = Main.soundPlayerHit[num8].CreateInstance(); Main.soundInstancePlayerHit[num8].Volume = num2; Main.soundInstancePlayerHit[num8].Pan = num3; Main.soundInstancePlayerHit[num8].Play(); } break; case SoundTypeID.ITEM: { if (num == 1) { int num9 = Main.rand.Next(3); if (num9 == 1) { num = 18; } if (num9 == 2) { num = 19; } } if (num != 9 && num != 10 && num != 24 && num != 26 && num != 34) { Main.soundInstanceItem[num].Stop(); } Main.soundInstanceItem[num] = Main.soundItem[num].CreateInstance(); Main.soundInstanceItem[num].Volume = num2; Main.soundInstanceItem[num].Pan = num3; if (num == 47) { Main.soundInstanceItem[num].Pitch = (float)Main.rand.Next(-5, 6) * 0.19f; } else { Main.soundInstanceItem[num].Pitch = (float)Main.rand.Next(-6, 7) * 0.01f; } if (num == 26 || num == 35) { Main.soundInstanceItem[num].Volume = num2 * 0.75f; Main.soundInstanceItem[num].Pitch = Main.harpNote; } Main.soundInstanceItem[num].Play(); } break; case SoundTypeID.NPC_HIT: { Main.soundInstanceNPCHit[num].Stop(); Main.soundInstanceNPCHit[num] = Main.soundNPCHit[num].CreateInstance(); Main.soundInstanceNPCHit[num].Volume = num2; Main.soundInstanceNPCHit[num].Pan = num3; Main.soundInstanceNPCHit[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceNPCHit[num].Play(); } break; case SoundTypeID.NPC_KILLED: { if (num != 10 || Main.soundInstanceNPCKilled[num].State != SoundState.Playing) { Main.soundInstanceNPCKilled[num] = Main.soundNPCKilled[num].CreateInstance(); Main.soundInstanceNPCKilled[num].Volume = num2; Main.soundInstanceNPCKilled[num].Pan = num3; Main.soundInstanceNPCKilled[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceNPCKilled[num].Play(); } } break; case SoundTypeID.PLAYER_KILLED: { Main.soundInstancePlayerKilled.Stop(); Main.soundInstancePlayerKilled = Main.soundPlayerKilled.CreateInstance(); Main.soundInstancePlayerKilled.Volume = num2; Main.soundInstancePlayerKilled.Pan = num3; Main.soundInstancePlayerKilled.Play(); } break; case SoundTypeID.GRASS: { Main.soundInstanceGrass.Stop(); Main.soundInstanceGrass = Main.soundGrass.CreateInstance(); Main.soundInstanceGrass.Volume = num2; Main.soundInstanceGrass.Pan = num3; Main.soundInstanceGrass.Pitch = (float)Main.rand.Next(-30, 31) * 0.01f; Main.soundInstanceGrass.Play(); } break; case SoundTypeID.GRAB: { Main.soundInstanceGrab.Stop(); Main.soundInstanceGrab = Main.soundGrab.CreateInstance(); Main.soundInstanceGrab.Volume = num2; Main.soundInstanceGrab.Pan = num3; Main.soundInstanceGrab.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceGrab.Play(); } break; case SoundTypeID.DOOR_OPEN: { Main.soundInstanceDoorOpen.Stop(); Main.soundInstanceDoorOpen = Main.soundDoorOpen.CreateInstance(); Main.soundInstanceDoorOpen.Volume = num2; Main.soundInstanceDoorOpen.Pan = num3; Main.soundInstanceDoorOpen.Pitch = (float)Main.rand.Next(-20, 21) * 0.01f; Main.soundInstanceDoorOpen.Play(); } break; case SoundTypeID.DOOR_CLOSE: { Main.soundInstanceDoorClosed.Stop(); Main.soundInstanceDoorClosed = Main.soundDoorClosed.CreateInstance(); Main.soundInstanceDoorClosed.Volume = num2; Main.soundInstanceDoorClosed.Pan = num3; Main.soundInstanceDoorOpen.Pitch = (float)Main.rand.Next(-20, 21) * 0.01f; Main.soundInstanceDoorClosed.Play(); } break; case SoundTypeID.MENU_OPEN: { Main.soundInstanceMenuOpen.Stop(); Main.soundInstanceMenuOpen = Main.soundMenuOpen.CreateInstance(); Main.soundInstanceMenuOpen.Volume = num2; Main.soundInstanceMenuOpen.Pan = num3; Main.soundInstanceMenuOpen.Play(); } break; case SoundTypeID.MENU_CLOSE: { Main.soundInstanceMenuClose.Stop(); Main.soundInstanceMenuClose = Main.soundMenuClose.CreateInstance(); Main.soundInstanceMenuClose.Volume = num2; Main.soundInstanceMenuClose.Pan = num3; Main.soundInstanceMenuClose.Play(); } break; case SoundTypeID.MENU_TICK: { Main.soundInstanceMenuTick.Stop(); Main.soundInstanceMenuTick = Main.soundMenuTick.CreateInstance(); Main.soundInstanceMenuTick.Volume = num2; Main.soundInstanceMenuTick.Pan = num3; Main.soundInstanceMenuTick.Play(); } break; case SoundTypeID.SHATTER: { Main.soundInstanceShatter.Stop(); Main.soundInstanceShatter = Main.soundShatter.CreateInstance(); Main.soundInstanceShatter.Volume = num2; Main.soundInstanceShatter.Pan = num3; Main.soundInstanceShatter.Play(); } break; case SoundTypeID.ZOMBIE: { int num10 = Main.rand.Next(3); Main.soundInstanceZombie[num10] = Main.soundZombie[num10].CreateInstance(); Main.soundInstanceZombie[num10].Volume = num2 * 0.4f; Main.soundInstanceZombie[num10].Pan = num3; Main.soundInstanceZombie[num10].Play(); } break; case SoundTypeID.ROAR: { if (Main.soundInstanceRoar[num].State == SoundState.Stopped) { Main.soundInstanceRoar[num] = Main.soundRoar[num].CreateInstance(); Main.soundInstanceRoar[num].Volume = num2; Main.soundInstanceRoar[num].Pan = num3; Main.soundInstanceRoar[num].Play(); } } break; case SoundTypeID.DOUBLE_JUMP: { Main.soundInstanceDoubleJump.Stop(); Main.soundInstanceDoubleJump = Main.soundDoubleJump.CreateInstance(); Main.soundInstanceDoubleJump.Volume = num2; Main.soundInstanceDoubleJump.Pan = num3; Main.soundInstanceDoubleJump.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceDoubleJump.Play(); } break; case SoundTypeID.RUN: { Main.soundInstanceRun.Stop(); Main.soundInstanceRun = Main.soundRun.CreateInstance(); Main.soundInstanceRun.Volume = num2; Main.soundInstanceRun.Pan = num3; Main.soundInstanceRun.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceRun.Play(); } break; case SoundTypeID.COINS: { Main.soundInstanceCoins = Main.soundCoins.CreateInstance(); Main.soundInstanceCoins.Volume = num2; Main.soundInstanceCoins.Pan = num3; Main.soundInstanceCoins.Play(); } break; case SoundTypeID.SPLASH: { if (Main.soundInstanceSplash[num].State == SoundState.Stopped) { Main.soundInstanceSplash[num] = Main.soundSplash[num].CreateInstance(); Main.soundInstanceSplash[num].Volume = num2; Main.soundInstanceSplash[num].Pan = num3; Main.soundInstanceSplash[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceSplash[num].Play(); } } break; case SoundTypeID.FEMALE_HIT: { int num11 = Main.rand.Next(3); Main.soundInstanceFemaleHit[num11].Stop(); Main.soundInstanceFemaleHit[num11] = Main.soundFemaleHit[num11].CreateInstance(); Main.soundInstanceFemaleHit[num11].Volume = num2; Main.soundInstanceFemaleHit[num11].Pan = num3; Main.soundInstanceFemaleHit[num11].Play(); } break; case SoundTypeID.TINK: { int num12 = Main.rand.Next(3); Main.soundInstanceTink[num12].Stop(); Main.soundInstanceTink[num12] = Main.soundTink[num12].CreateInstance(); Main.soundInstanceTink[num12].Volume = num2; Main.soundInstanceTink[num12].Pan = num3; Main.soundInstanceTink[num12].Play(); } break; case SoundTypeID.UNLOCK: { Main.soundInstanceUnlock.Stop(); Main.soundInstanceUnlock = Main.soundUnlock.CreateInstance(); Main.soundInstanceUnlock.Volume = num2; Main.soundInstanceUnlock.Pan = num3; Main.soundInstanceUnlock.Play(); } break; case SoundTypeID.DROWN: { Main.soundInstanceDrown.Stop(); Main.soundInstanceDrown = Main.soundDrown.CreateInstance(); Main.soundInstanceDrown.Volume = num2; Main.soundInstanceDrown.Pan = num3; Main.soundInstanceDrown.Play(); } break; case SoundTypeID.CHAT: { Main.soundInstanceChat = Main.soundChat.CreateInstance(); Main.soundInstanceChat.Volume = num2; Main.soundInstanceChat.Pan = num3; Main.soundInstanceChat.Play(); } break; case SoundTypeID.MAX_MANA: { Main.soundInstanceMaxMana = Main.soundMaxMana.CreateInstance(); Main.soundInstanceMaxMana.Volume = num2; Main.soundInstanceMaxMana.Pan = num3; Main.soundInstanceMaxMana.Play(); } break; case SoundTypeID.ZOMBIE_I: { int num13 = Main.rand.Next(3, 5); Main.soundInstanceZombie[num13] = Main.soundZombie[num13].CreateInstance(); Main.soundInstanceZombie[num13].Volume = num2 * 0.9f; Main.soundInstanceZombie[num13].Pan = num3; Main.soundInstanceSplash[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceZombie[num13].Play(); } break; case SoundTypeID.PIXIE: { if (Main.soundInstancePixie.State == SoundState.Playing) { Main.soundInstancePixie.Volume = num2; Main.soundInstancePixie.Pan = num3; Main.soundInstancePixie.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; } else { Main.soundInstancePixie.Stop(); Main.soundInstancePixie = Main.soundPixie.CreateInstance(); Main.soundInstancePixie.Volume = num2; Main.soundInstancePixie.Pan = num3; Main.soundInstancePixie.Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstancePixie.Play(); } } break; case SoundTypeID.MECH: { if (Main.soundInstanceMech[num].State != SoundState.Playing) { Main.soundInstanceMech[num] = Main.soundMech[num].CreateInstance(); Main.soundInstanceMech[num].Volume = num2; Main.soundInstanceMech[num].Pan = num3; Main.soundInstanceMech[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceMech[num].Play(); } } break; case SoundTypeID.ZOMBIE_II: { if (Main.soundInstanceZombie[num].State != SoundState.Playing) { Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2; Main.soundInstanceZombie[num].Pan = num3; Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-10, 11) * 0.01f; Main.soundInstanceZombie[num].Play(); } } break; case SoundTypeID.ZOMBIE_III: { num = Main.rand.Next(10, 12); if (Main.rand.Next(300) == 0) { num = 12; if (Main.soundInstanceZombie[num].State == SoundState.Playing) { return; } } Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2 * 0.75f; Main.soundInstanceZombie[num].Pan = num3; if (num != 12) { Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-70, 1) * 0.01f; } else { Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-40, 21) * 0.01f; } Main.soundInstanceZombie[num].Play(); } break; case SoundTypeID.ZOMBIE_IV: { num = 13; Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2 * 0.35f; Main.soundInstanceZombie[num].Pan = num3; Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-40, 21) * 0.01f; Main.soundInstanceZombie[num].Play(); } break; case SoundTypeID.ZOMBIE_V: { if (Main.soundInstanceZombie[num].State != SoundState.Playing) { Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2 * 0.15f; Main.soundInstanceZombie[num].Pan = num3; Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-70, 26) * 0.01f; Main.soundInstanceZombie[num].Play(); } } break; case SoundTypeID.ZOMBIE_VI: { num = 15; if (Main.soundInstanceZombie[num].State != SoundState.Playing) { Main.soundInstanceZombie[num] = Main.soundZombie[num].CreateInstance(); Main.soundInstanceZombie[num].Volume = num2 * 0.2f; Main.soundInstanceZombie[num].Pan = num3; Main.soundInstanceZombie[num].Pitch = (float)Main.rand.Next(-10, 31) * 0.01f; Main.soundInstanceZombie[num].Play(); } } break; case SoundTypeID.LIQUID_I: { float num14 = (float)num / 50f; if (num14 > 1f) { num14 = 1f; } num2 *= num14; num2 *= 0.2f; if ((num2 <= 0f || x == -1 || y == -1) && Main.soundInstanceLiquid[0].State == SoundState.Playing) { Main.soundInstanceLiquid[0].Stop(); } else { if (Main.soundInstanceLiquid[0].State == SoundState.Playing) { Main.soundInstanceLiquid[0].Volume = num2; Main.soundInstanceLiquid[0].Pan = num3; Main.soundInstanceLiquid[0].Pitch = -0.2f; } else { Main.soundInstanceLiquid[0] = Main.soundLiquid[0].CreateInstance(); Main.soundInstanceLiquid[0].Volume = num2; Main.soundInstanceLiquid[0].Pan = num3; Main.soundInstanceLiquid[0].Play(); } } } break; case SoundTypeID.LIQUID_II: { float num15 = (float)num / 50f; if (num15 > 1f) { num15 = 1f; } num2 *= num15; num2 *= 0.65f; if ((num2 <= 0f || x == -1 || y == -1) && Main.soundInstanceLiquid[1].State == SoundState.Playing) { Main.soundInstanceLiquid[1].Stop(); } else { if (Main.soundInstanceLiquid[1].State == SoundState.Playing) { Main.soundInstanceLiquid[1].Volume = num2; Main.soundInstanceLiquid[1].Pan = num3; Main.soundInstanceLiquid[1].Pitch = 0f; } else { Main.soundInstanceLiquid[1] = Main.soundLiquid[1].CreateInstance(); Main.soundInstanceLiquid[1].Volume = num2; Main.soundInstanceLiquid[1].Pan = num3; Main.soundInstanceLiquid[1].Play(); } } } break; default: break; } ; } } } } } } catch { } }