public override void Cleanup() { base.Cleanup(); WriteableBitmapDecoy = null; WriteableBitmapFlashbang = null; WriteableBitmapHegrenade = null; WriteableBitmapKill = null; WriteableBitmapMolotov = null; WriteableBitmapOverview = null; WriteableBitmapPlayerMarker = null; WriteableBitmapSmoke = null; WriteableBitmapWeapon = null; FrameLimiterMultiplier = 1; PlayersColor.Clear(); Events.Clear(); SoundService.CloseSounds(); }