private void Attack() { animator.Play(attackHash); attackSound.PlayRandom(); state = State.Attacking; isDashing = true; }
private void OnCollisionEnter2D(Collision2D other) { if (isFirstSoundPlayed) { soundRandomizer.PlayRandom(); } isFirstSoundPlayed = true; }
private void PlayGruntSound() { gruntSounds.PlayRandom(); }
private void PlayWalkingSound() { walkSound.PlayRandom(); }