protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); TileDrawer.InitAssets(this); PlayerDrawer.InitAssets(this); EnemyDrawer.LoadAssets(this); screenPool = new ScreenPool(this); this.musicPlayer = new MusicPlayer(this); SoundPlayer.InitAssets(this); Animator.InitAssets(this); InfoDrawer.LoadAssets(this); }