// 初始化调用 void Start() { soundPlay = GameObject.Find("Audio_Source").GetComponent <SoundPlay> (); soundPlay.InAssembleScene(); // 设置遮罩和弹出窗口的可见性 mask = GameObject.Find("Canvas/Mask/mask").GetComponent <Image> (); mask.enabled = false; canvasWindow = GameObject.Find("CanvasWindow").GetComponent <Canvas> (); canvasWindow.enabled = false; matchingSuccess = canvasWindow.transform.Find("MatchingSuccess").GetComponent <RectTransform> (); matchingFail = canvasWindow.transform.Find("MatchingFail").GetComponent <RectTransform> (); canvasAtlas = canvasWindow.transform.Find("CanvasAtlas").GetComponent <RectTransform> (); matchingSuccess.localPosition = vUnEnable; matchingFail.localPosition = vUnEnable; canvasAtlas.localPosition = vUnEnable; TangramAA = GameObject.Find("Main Camera").GetComponent <TangramAutomaticAdjustment> (); InitializeUIColor(); }