public void SwitchToLoudWhenBattleState(StopBattleMelodyWhenRoundBalancedEvent e, SoundListenerBattleStateNode listener) { this.SwitchToLoud(listener, listener.soundListenerBattleMixerSnapshotTransition.TransitionTimeToMelodySilent); }
public void SwitchToLoudWhenNewRoundInBattle(NodeAddedEvent e, ActiveRoundNode round, [Context, JoinByBattle] SelfBattleUserNode battleUser, [JoinAll] SoundListenerBattleStateNode listener) { this.SwitchToLoud(listener, listener.soundListenerBattleMixerSnapshotTransition.TransitionToLoudTimeInBattle); }
public void SwitchToLoudWhenBattleState(NodeAddedEvent e, SoundListenerBattleStateNode listener) { this.SwitchToLoud(listener, listener.soundListenerBattleMixerSnapshotTransition.TransitionToLoudTimeInBattle); }