void Awake() { cam = Camera.main.transform; lvlManager = (LevelManager)FindObjectOfType(typeof(LevelManager)); controller = (FirstPersonController)FindObjectOfType(typeof(FirstPersonController)); lvlSoundManager = GetComponent <SoundLevelManager> (); }
// Use this for initialization void Start() { sounds = GameObject.FindObjectOfType <SoundLevelManager>(); ballInitialForce = new Vector2(80.0f, 240.0f); ballIsActive = false; ballPosition = transform.position; }
void OnTriggerEnter2D(Collider2D co) { if (co.name == "pacman") { SoundLevelManager sounds = GameObject.FindObjectOfType <SoundLevelManager>(); sounds.PlaySingle(sfx); playerObject.SendMessage("TakeLife"); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.name == "pacman") { SoundLevelManager sounds = GameObject.FindObjectOfType <SoundLevelManager>(); sounds.PlaySingle(sfx); GameObject player = GameObject.FindGameObjectsWithTag("Player")[0]; player.SendMessage("addFruit", fruitType); Destroy(gameObject); } }
void Start() { sounds = FindObjectOfType <SoundLevelManager>(); gameManager = FindObjectOfType <GameManager>(); gameManager.SetArkanoidAsGame(); playerPosition = gameObject.transform.position; pointsText = GameObject.Find("LivesText").GetComponent <Text>(); pointsText.text = "Lives: " + gameManager.lives; pointsText = GameObject.Find("PointsText").GetComponent <Text>(); pointsText.text = "Points: " + gameManager.points; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } //DontDestroyOnLoad(gameObject); }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); musicClips = new AudioClip[8]; musicClips[0] = menuMusic; musicClips[1] = level1Music; musicClips[2] = level2Music; musicClips[3] = level3Music; musicClips[4] = level4Music; musicClips[5] = level5Music; musicClips[6] = bossMusic; musicClips[7] = menuMusic; } else { Destroy(gameObject); } }
void Start() { sounds = GameObject.FindObjectOfType <SoundLevelManager>(); }
// Use this for initialization void Start() { sounds = GameObject.FindObjectOfType <SoundLevelManager>(); numberOfHits = 0; }
void Start() { sounds = GameObject.FindObjectOfType <SoundLevelManager>(); GetComponent <SpriteRenderer>().enabled = false; }