コード例 #1
0
ファイル: NextPawnController.cs プロジェクト: xophiix/taiji
    // Update is called once per frame
    void Update()
    {
        if (!_reached)
        {
            Vector3 position = gameObject.transform.position;
            position += _movDir * Time.deltaTime * _speed;
            _speed   += _accl;

            gameObject.transform.position = position;

            float scale = gameObject.transform.localScale.x;
            if (scale < _destScale)
            {
                scale       += _scaleSpeed * Time.deltaTime;
                _scaleSpeed += _scaleAccl;
                gameObject.transform.localScale = new Vector3(scale, scale, 1);
            }

            if (scale > _destScale)
            {
                gameObject.transform.localScale = new Vector3(_destScale, _destScale, 1);
            }

            Vector3 errorness = _destMovePos - position;
            if (Vector3.Dot(errorness, _movDir) < 0 || errorness.magnitude < 5)
            {
                _reached = true;
                gameObject.transform.position = _destMovePos;
                gameObject.transform.parent.SendMessage("onMovingDone", this);
                SoundHub.instance().play("MoveEnd");
            }
        }
    }
コード例 #2
0
ファイル: MainState.cs プロジェクト: xophiix/taiji
	private IEnumerator eliminateAdjacentPawns() {
		_gameState = GameState.JudgingElimination;

		for (int i = 0; i < _pawnListToEliminate.Count; ++i) {
			AdjacentPawnList pawnList = _pawnListToEliminate[i];
			concludeEliminateStats(pawnList);
			int addedScore = calculateScore(pawnList.finalList, _combo);

			Pawn firstPawn = pawnList.finalList[0];
			modifyScore(addedScore, firstPawn.type);
			checkAchieve(firstPawn.neighborOppositeCount, firstPawn.type);

			int eliminateSoundLevel = firstPawn.neighborOppositeCount / 2 + 1;
			SoundHub.instance().play("Eliminate" + eliminateSoundLevel);

			foreach (Pawn pawn in pawnList.finalList) {
				pawn.destroy(true, "eliminate");
			}

			pawnList.finalList.Clear();
			yield return new WaitForSeconds(0.3f);
		}

		_pawnListToEliminate.Clear();
		clearGridFlags();

		updateScenePawnState();
	}
コード例 #3
0
ファイル: GameOverUI.cs プロジェクト: xophiix/taiji
 override public void onShow(bool show)
 {
     if (show)
     {
         SoundHub.instance().play("GameOver");
     }
 }
コード例 #4
0
ファイル: MainState.cs プロジェクト: xophiix/taiji
	private void putSelectingPawn(Vector2 gridIndice) {
		// move selecting pawn to here
		if (_selectingPawn != null) {
			int preGridIndex = _selectingPawn.gridIndex;
			_selectingPawn.gridPos = gridIndice;
			_selectingPawn.selected = false;
			_selectingPawn.dragging = false;

			SoundHub.instance().play("MoveEnd");
			
			_lastPutPawns[(int)_turn].Clear();
			_lastPutPawns[(int)_turn].Add(_selectingPawn);
			_lastPutPawns[(int)_turn].Add(preGridIndex);
			
			updateScenePawnState(true);
			_selectingPawn = null;

			if (_turn == Side.Self) {
				if (_lastUsedBackwardsLock > 0) {
					--_lastUsedBackwardsLock;
				}
			}

			stepEnd();
			startWaitingOppoSide(_gameMode == GameMode.AI ? 0.3f : 0.0f);
		}
	}
コード例 #5
0
 public override void onShow(bool show)
 {
     if (show)
     {
         SoundHub.instance().play("NewAchieve");
     }
 }
コード例 #6
0
    public void onToggleMusic()
    {
        SoundHub.instance().play("ButtonClick");
        Toggle toggle = gameObject.transform.Find("ContentLayer/SettingLayer/ToggleMusic").GetComponent <Toggle>();

        SoundHub.instance().muteMusic(!toggle.isOn);
        PlayerPrefs.SetInt("music", toggle.isOn ? 1 : 0);
        PlayerPrefs.Save();
    }
コード例 #7
0
ファイル: MainState.cs プロジェクト: xophiix/taiji
	private void onLevelUp(bool noReward = false) {
		SoundHub.instance().play("LevelUp");
		FloatTip.instance.addTip("Level up!");

		if (_newPawnCount < MaxNextPawnCount) {
			++_newPawnCount;
		}

		if (!noReward) {
			modifyTrashChance(1);
			modifyBackwardsChance(1);
		}

		invalidUI();
	}
コード例 #8
0
ファイル: NextPawnController.cs プロジェクト: xophiix/taiji
    public void moveTo(Vector3 destPos, float speed)
    {
        _startPos = gameObject.transform.position;
        _movDir   = destPos - gameObject.transform.position;
        _movDir.Normalize();
        _destMovePos = destPos;
        _speed       = speed;
        _reached     = false;

        float estimateTime = Vector3.Distance(_destMovePos, _startPos) / speed;
        float curScale     = gameObject.transform.localScale.x;

        _scaleSpeed = (_destScale - curScale) / estimateTime;
        _scaleAccl  = _scaleSpeed * _accl / _speed;

        SoundHub.instance().play("MoveBegin");
    }
コード例 #9
0
ファイル: MainState.cs プロジェクト: xophiix/taiji
	private void putPawnToTrash() {
		if (_gameState != GameState.SelectingPawnToTrash || _selectingPawn == null || _trashChance <= 0) {
			_gameState = GameState.WaitingPutPawn;
			return;
		}

		modifyTrashChance(-1);
		SoundHub.instance().play("Trash");
		invalidUI();
		_selectingPawn.selected = false;
		_selectingPawn.destroy(true, "eliminate");
		_selectingPawn = null;

		_trashButton.animator.ResetTrigger("EnterTrash");
		_trashButton.animator.SetTrigger("Normal");
		updateScenePawnState(true);
	}
コード例 #10
0
ファイル: MainState.cs プロジェクト: xophiix/taiji
	// revert AI and self last pawn and reput my pawn
	public void onBtnBackwards() {
		if (_turn != Side.Self 
		    || _lastUsedBackwardsLock > 0 
		    || _gameMode != GameMode.AI 
		    || _backwardsChance <= 0
		    || _gameState != GameState.WaitingPutPawn) {
			return;
		}

		bool use = false;
		int side = (int)Side.Self;
		Pawn lastSelfMovePawn = null;
		if (_lastPutPawns[side].Count > 0) {
			lastSelfMovePawn = (Pawn)_lastPutPawns[side][0];
			lastSelfMovePawn.gridIndex = (int)_lastPutPawns[side][1];
			use = true;

			_lastPutPawns[side].Clear();
		}

		side = (int)Side.Opposite;
		if (_lastPutPawns[side].Count > 0) {
			for (int i = 0; i < _lastPutPawns[side].Count; ) {
				Pawn pawn = (Pawn)_lastPutPawns[side][i];
				if (pawn == lastSelfMovePawn) {
					++i;
					continue;
				}

				pawn.destroy(true, "eliminate");
			}

			_lastPutPawns[side].Clear();
			use = true;
		}

		if (use) {
			SoundHub.instance().play("Backwards");
			modifyBackwardsChance(-1);
			_lastUsedBackwardsLock = 2;
		}
	}
コード例 #11
0
ファイル: MainState.cs プロジェクト: xophiix/taiji
	void Update() {
		if (_uiInvalid) {
			updateUI(_initialUpdateUI);
			_uiInvalid = false;
			_initialUpdateUI = false;
		}

		if (_paused) {
			return;
		}

		if (_gameState == GameState.WaitingPutPawn) {
			bool waitInput = false;
			if (_turn == Side.Opposite) {
				if (_waitingForOppoSide) {
					return;
				}

				stepBegin();
				if (_gameMode == GameMode.AI) {
					performAIMove();
				} else if (_gameMode == GameMode.Self){
					waitInput = true;
				}
			} else {
				waitInput = true;
			}

			if (waitInput) {
				if (_pawns.Count == 0) {
					stepEnd();
					return;
				} else if (_pawns.Count >= _grids.Length) {
					gameOver();
					return;
				}

				if (Input.GetMouseButtonDown(0)) {
					Vector2 gridIndice;
					if (_chessBoard.getGridIndexByScreenPosition(Input.mousePosition, out gridIndice)) {
						Pawn pawn = getPawnAtPos((int)gridIndice.x, (int)gridIndice.y);
						Debug.Log("select grid pos " + gridIndice + ", pawn" + pawn);
						if (pawn != null) {
							if (_selectingPawn == pawn) {
								if (!_selectingPawn.dragging) {
									_selectingPawn.selected = false;
									_selectingPawn = null;
								}
							} else {
								if (_selectingPawn != null) {
									_selectingPawn.selected = false;
									_selectingPawn.dragging = true;
								}

								_selectingPawn = pawn;
								_selectingPawn.selected = true;
								_selectingPawn.dragging = true;
								_selectTimeStamp = Time.time;
								SoundHub.instance().play("MoveBegin");
							}
						} else {
							putSelectingPawn(gridIndice);
						}
					} else {
						if (_selectingPawn != null) {
							_selectingPawn.selected = false;
							_selectingPawn.dragging = false;
							_selectingPawn = null;
						}
					}
				} else if (Input.GetMouseButton(0)) {
					if (Time.time - _selectTimeStamp < 0.1) {
						return;
					}

					if (_selectingPawn != null && _selectingPawn.dragging) {
						Vector3 posInBoard = _chessBoard.screenPosToPosInBoard(Input.mousePosition);
						posInBoard.z = 0;
						_selectingPawn.setLocalPosition(posInBoard);
					}
				} else if (Input.GetMouseButtonUp(0)) {
					if (_selectingPawn != null && _selectingPawn.dragging) {
						Vector2 gridIndice;
						if (_chessBoard.getGridIndexByScreenPosition(Input.mousePosition, out gridIndice)) {
							Pawn pawn = getPawnAtPos((int)gridIndice.x, (int)gridIndice.y);
							if (pawn != null) {
								cancelDrag();
							} else {
								putSelectingPawn(gridIndice);
							}
						} else {
							cancelDrag();
						}
					}
				}
			}
		} else if (_gameState == GameState.SelectingPawnToTrash) {
			if (Input.GetMouseButtonDown(0)) {
				Vector2 gridIndice;
				if (_chessBoard.getGridIndexByScreenPosition(Input.mousePosition, out gridIndice)) {
					Pawn pawn = getPawnAtPos((int)gridIndice.x, (int)gridIndice.y);
					if (pawn != null) {
						if (_selectingPawn == pawn) {
							if (!_selectingPawn.dragging) {
								_selectingPawn.selected = false;
								_selectingPawn = null;
							}
						} else {
							if (_selectingPawn != null) {
								_selectingPawn.selected = false;
								_selectingPawn.dragging = true;
							}
							
							_selectingPawn = pawn;
							_selectingPawn.selected = true;
							_selectingPawn.dragging = true;
							_selectTimeStamp = Time.time;
							SoundHub.instance().play("MoveBegin");
						}
					}
				} else if (_selectingPawn != null) {
					putPawnToTrash();
				}
			} else if (Input.GetMouseButton(0)) {
				if (Time.time - _selectTimeStamp < 0.1) {
					return;
				}
				
				if (_selectingPawn != null && _selectingPawn.dragging) {
					Vector3 posInBoard = _chessBoard.screenPosToPosInBoard(Input.mousePosition);
					posInBoard.z = 0;
					_selectingPawn.setLocalPosition(posInBoard);
				}
			} else if (Input.GetMouseButtonUp(0)) {
				if (_selectingPawn != null && _selectingPawn.dragging) {
					Vector2 gridIndice;
					if (_chessBoard.getGridIndexByScreenPosition(Input.mousePosition, out gridIndice)) {
						cancelDrag();
					} else {
						putPawnToTrash();
					}
				}
			}
		} else if (_gameState == GameState.GameOver) {

		}
	}