// Bow.wav by Hanbaal at freesound.org // https://freesound.org/people/Hanbaal/sounds/178872/ private void PlayBowShootSound(Ability ability, int index) { if (ability is ArrowAbility) { soundEffectsManager.PlaySound(bowShootSound); } }
private IEnumerator PerformTransitionLoad(int index) { sfxManager.PlaySound(transitionSound); transitionAnimator.SetTrigger("Out"); float waitTime = Mathf.Max(outClip.length, transitionSound.length); yield return(new WaitForSecondsRealtime(waitTime + clipDurationOffset)); SceneManager.LoadScene(index); }
private void CheckCollision() { Collider[] colliders = Physics.OverlapBox(transform.position, transform.localScale / 5); if (colliders.Length > 1) { for (int i = 0; i < colliders.Length; i++) { if (colliders[i].transform.name.Split(' ')[0] == "Contact" && panelIsActive && canPush) { canPush = false; SoundEffectsManager.PlaySound("buttonAnswer"); GM.SetPressedAnswer(Button); GM.UpdateLevel(); animator.SetBool("pushed", true); if (canPlay) { SoundEffectsManager.PlaySound("button"); canPlay = false; } Invoke("Reset", 1f); break; } } } }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.CompareTag("Player")) { // SoundEffectsManager.PlaySound("hit"); // float dirX = Random.Range(-5.0f, 5.0f); float dirY = Random.Range(1.0f, 5.0f); float dirX = transform.position.x - col.transform.position.x; direcao = new Vector3(dirX * 1.5f, dirY).normalized; // } else if (col.gameObject.CompareTag("Parede")) { // if (direcao.x > 0){ // direcao = new Vector3(-direcao.x, direcao.y); // } // if (direcao.y > 0) { // direcao = new Vector3(direcao.x, -direcao.y); // } // if (direcao.x < 0) { // direcao = new Vector3(direcao.x, -direcao.y); // } } else if (col.gameObject.CompareTag("Tijolo")) { Transform newExplosion = Instantiate(explosion, transform.position, transform.rotation); Destroy(newExplosion.gameObject, 2.5f); SoundEffectsManager.PlaySound("hit2"); direcao = new Vector3(direcao.x, -direcao.y); gm.pontos++; } }
private void CreateBondTaps(int taps) { DefineBondTypeTaps(atom1, atom2, taps); if (bondType != -1) { GameObject newBond = Instantiate(bond, transform.position, transform.rotation); AddBond(newBond); newBond.GetComponent <BondController> ().SetAtoms(atom1, atom2, bondType); newBond.transform.localScale += new Vector3(bondScale, bondScale, 0); newBond.transform.parent = transform; atom1.transform.parent = transform; atom2.transform.parent = transform; bondingAtoms = false; lastInviBond.GetComponent <FeedbackBondController> ().DestroyBond(atom1, atom2); SoundEffectsManager.PlaySound("atomsBonded"); } else { lastInviBond.GetComponent <FeedbackBondController> ().DestroyBond(atom1, atom2); SoundEffectsManager.PlaySound("bondBreak"); bondingAtoms = false; } RemoveAllBondsNotAttached(); bondType = 0; numberOfTaps = 0; lastInviBondType = 0; }
/// <summary> /// Try to activate an ability at a given index, or toggle aim mode if that ability is aimable. /// </summary> /// <param name="indexToActivate">The index of the ability to activate. (Z = 1, X = 2, C = 3...)</param> private void TryActivateAbility(int indexToActivate) { //If the player can't act or the given index is out of range, bail out. if (!canAct || indexToActivate < 0 || indexToActivate >= abilities.Count) { return; } //Get the ability to activate from the given index, and bail out if it has no uses left. Ability abilityToActivate = abilities[indexToActivate]; if (abilityToActivate.usagesLeft <= 0) { return; } //If we're not aiming an ability already... if (aimingAbilityIndex < 0) { //...and this ability is aimable, start aiming this ability. if (abilityToActivate.isAimable) { soundEffectsManager.PlaySound(playerSoundManager.aimOnSound); if (aimingArrows) { aimingArrows.SetActive(true); } aimingAbilityIndex = indexToActivate; } //Otherwise, just activate it. else { abilityToActivate.Activate(this); OnAbility?.Invoke(abilityToActivate, indexToActivate); } } //If we are aiming an ability, cancel aiming. else { soundEffectsManager.PlaySound(playerSoundManager.aimOffSound); if (aimingArrows) { aimingArrows.SetActive(false); } aimingAbilityIndex = -1; } }
public void OpenCapsule(GameObject mol) { animator.SetBool("open", true); hasMolecule = true; molecule = mol; SoundEffectsManager.PlaySound("shelfSlidderOpen"); Invoke("Reset", 0.5f); }
public void CloseCapsule() { animator.SetBool("close", true); hasMolecule = false; molecule = null; SoundEffectsManager.PlaySound("shelfSlidderClose"); Invoke("Reset", .5f); }
public void UpdateBondType(int value) { if (canUpdateTap) { numberOfTaps += value; SoundEffectsManager.PlaySound("atomsTouch"); if (numberOfTaps > 3) { numberOfTaps = 1; } canUpdateTap = false; Invoke("ResetTap", .3f); } }
private IEnumerator BumpIntoCollider(Vector2 direction, float amount, float duration) { if (bumpSound) { soundEffectsManager.PlaySound(bumpSound); } Vector2 displacementVect = direction * amount; Vector2 originalPos = transform.position; transform.position = originalPos + displacementVect; yield return(new WaitForSeconds(duration)); transform.position = originalPos; }
void CheckRotate() { for (int i = 0; i < transform.childCount; i++) { Transform child = transform.GetChild(i); if (child.CompareTag("Interactable") && rotate) { if (rotationType == 1) { float a = 80 * Time.deltaTime; child.RotateAround(center, axis, a); } else if (rotationType == 2) { float rotation = (handController.GetComponent <HandController>().GetHandRotation()) * rotationOffset; if ((rotation > 0 && rotation < 1.3f) || (rotation < 0 && rotation > -1.3f)) { rotation = 0; } child.RotateAround(center, axis, rotation);//forward } else if (rotationType == 3) { if (!isRotating) { SoundEffectsManager.PlaySound("rotation"); SoundEffectsManager.SetLoop(true); } isRotating = true; //UpdateValueRotation(); child.GetComponent <Atom>().SetRotating(true); } } else if (child.CompareTag("Interactable") && !rotate) { if (rotationType == 1 || rotationType == 2) { child.RotateAround(center, axis, 0); } else { child.GetComponent <Atom> ().SetRotating(false); child.RotateAround(center, axis, 0); isRotating = false; SoundEffectsManager.SetLoop(false); } } } }
void OnTriggerEnter(Collider col) { if ((col.CompareTag("Interactable") || col.CompareTag("Pivot")) && col.transform.GetComponent <InteractionBehaviour>().isGrasped) { if (col.transform.parent == null) { Destroy(col.transform.gameObject); } else { MM.RemoveMolecule(col.transform.parent.gameObject); Destroy(col.transform.parent.gameObject); } SoundEffectsManager.PlaySound("throwTrash"); } }
private void CheckCollision() { Collider[] colliders = Physics.OverlapBox(transform.position, transform.localScale / 10); if (colliders.Length > 1) { for (int i = 0; i < colliders.Length; i++) { if (colliders[i].transform.name.Split(' ')[0] == "Contact" && atom != null) { transform.parent.parent.parent.GetComponent <ShelfManager>().SaveMolecule(atom); Destroy(atom.transform.parent.gameObject); SoundEffectsManager.PlaySound("button"); animator.SetBool("pushed", true); Invoke("Reset", .5f); break; } } } }
private void CheckCollision() { Collider[] colliders = Physics.OverlapBox(transform.position, transform.localScale / 10); if (colliders.Length > 1) { for (int i = 0; i < colliders.Length; i++) { if (colliders[i].transform.name.Split(' ')[0] == "Contact" && canPush) { if (Scene.ToLower() == "tutorial") { MM.ChangeToMainMenu(); } canPush = false; animator.SetBool("pushed", true); Invoke("Reset", .5f); if (canPlay) { SoundEffectsManager.PlaySound("button"); canPlay = false; } GM.UpdateLevel(); /*GameObject invi = GameObject.FindGameObjectWithTag("Invisible"); * if (invi != null && invi.GetComponent<InvisibleMoleculeBehaviour>().HasOverlap()) * { * canPush = false; * animator.SetBool("pushed", true); * invi.GetComponent<InvisibleMoleculeBehaviour>().DestroyOverlap(); * Destroy(invi); * Invoke("Reset", .5f); * } */ } } } }
// Update is called once per frame void Update() { if (numberOfBonds >= 1 || toBond) { Attach(); } else { Dettach(); } if (transform.parent == null || !(transform.parent.name.Split('_')[0] == "Mini")) { if (GetComponent <InteractionBehaviour>().isGrasped&& !grabbed) { highlightGrasp.SetFloat("_Outline", 0.015f); grabbed = true; SoundEffectsManager.PlaySound("atomGrabbed"); } else if (!GetComponent <InteractionBehaviour>().isGrasped) { highlightGrasp.SetFloat("_Outline", 0.00f); grabbed = false; if (toBond) { toBond = false; } } if (isRotating) { Rotate(); } //keep away from other objects CheckCollisions(); } }
private void CheckCollision() { Collider[] colliders = Physics.OverlapBox(transform.position, transform.localScale / 5); if (colliders.Length > 1) { for (int i = 0; i < colliders.Length; i++) { if (colliders[i].transform.name.Split(' ')[0] == "Contact" && canCheckCollision) { BAM.ChangeRow(); if (canPlay) { SoundEffectsManager.PlaySound("button"); canPlay = false; } animator.SetBool("pushed", true); Invoke("Reset", .5f); canCheckCollision = false; break; } } } }
void Update() { float dist = Vector3.Distance(ballA.position, ballB.position); //if it is dettaching, it only detaches after a pre-determined distance and destroys the bond object if (detaching) { if (dist >= distanceToDetach) { SplitMolecule.Split(transform.parent.gameObject, transform.gameObject); ballB.GetComponent <Atom>().RemoveBond(bondType, bondId); ballA.GetComponent <Atom>().RemoveBond(bondType, bondId); SoundEffectsManager.PlaySound("bondBreak"); ballA.GetComponent <Atom>().StopSound(); if (!temp) { GM.UpdatePointSystem(); } Destroy(transform.gameObject); } } else { MaintainDistance(dist); } Vector3 pA = ballA.position; Vector3 pB = ballB.position; transform.position = (pA + pB) / 2; // place the cube in the middle of A-B transform.LookAt(pB); // make it look to ballB position // adjust cube length so it will have its ends at the sphere centers Vector3 scale = scale0; scale.z = scale0.z * Vector3.Distance(pA, pB) * factor; // stretch it in the direction it's looking transform.localScale = scale; }
private void OnTogglePaused() { soundEffectsManager.PlaySound(togglePauseSound); PauseGame?.Invoke(!isPaused); }
private void CheckCollision() { bool cleared = false; Collider[] colliders = Physics.OverlapBox(transform.position, transform.localScale / 5); if (colliders.Length > 1) { for (int i = 0; i < colliders.Length; i++) { if (colliders[i].transform.name.Split(' ')[0] == "Contact" && canPress) { if (obj.ToLower() == "molecule") { GameObject[] molecules = GameObject.FindGameObjectsWithTag("Molecule"); for (int j = 0; j < molecules.Length; j++) { if (molecules[j].name.Split('_')[0] != "Mini") { Destroy(molecules[j]); } } cleared = true; MM.Clear(); GameObject[] bonds = GameObject.FindGameObjectsWithTag("Bond"); for (int k = 0; k < bonds.Length; k++) { if (bonds[k].transform.parent == null) { Destroy(bonds[k]); } } } else if (obj.ToLower() == "atom") { GameObject[] atoms = GameObject.FindGameObjectsWithTag("Interactable"); for (int j = 0; j < atoms.Length; j++) { if (atoms[j].transform.parent == null) { Destroy(atoms[j]); } } cleared = true; } if (canPress) { SoundEffectsManager.PlaySound("button"); canPress = false; if (cleared) { GM.RestorePartial(); GM.UpdatePointSystem(); } } animator.SetBool("pushed", true); Invoke("Reset", .5f); break; } } } }
// calculatorClick.wav by MAbdurrahman at freesound.org // https://freesound.org/people/MAbdurrahman/sounds/425187/ public void PlayClickSound() { soundEffectsManager.PlaySound(buttonClickSound); }
public void OnSelect(BaseEventData eventData) { soundManager.PlaySound(0); }
// Button by 13F_Panska_Koprivikova_Klara at freesound.org // https://freesound.org/people/13F_Panska_Koprivikova_Klara/sounds/378301/ private void PlayActivateSound() { soundEffectsManager.PlaySound(activateSound); }