public void increaseMultiplier() { if (scoreMultiplier <= 8) { scoreMultiplier += 1; //GUI scoreMultiplierText.SetText("x" + scoreMultiplier); playTextSize = true; increaseTextSize(); //SoundEffect soundController.playMultiplier(scoreMultiplier); } }
void driftZoneMode(string nextTileDirection) { if (previousMode != "FORWARD") { //keep drifting until user respond driftmode(previousMode); } if (previousMode == "FORWARD") { transform.Translate(0, 0, Time.deltaTime * forwardSpeed); } //User input userInputVer = Input.GetAxisRaw("Vertical"); //User input bool earlyDrift; //Game Over when player tap too early if (swipeController.Tap == true && readyDrift == false) { GameOverDriftDirection = previousMode; previousMode = mode; mode = "GAMEOVER"; gameOverReason = "EARLY DRIFT"; } //If input is tap //Enter Drift Mode bool tmpInput = (touchTap == 1 || userInputVer == -1); if (tmpInput && nextTileDirection != "FORWARD" && mode != "GAMEOVER") { //If player in perfect drift zone. Get Bonus if (perfectDrift == true) { scoreController.increaseMultiplier(); fireWorksController.playFireworks(); //SoundEffect soundEffectController.playMultiplier(scoreController.getMultiplier() - 0.5f); } else { //Not Perfect, reset multiplier back to 1; scoreController.resetScoreMultiplier(); } //Active Drift FX onDriftFX(); //Play sound //soundEffectController.playHeaySwoosh(); //If player came from forward tile. if (previousMode == "FORWARD") { //Car slows down transform.Translate(0, 0, Time.deltaTime * turnSpeed); // move forward //Shake Camera cameraController.startLongLightShake(); } //Switch mode according to tile curve direction if (nextTileDirection == "LEFT") { //Switch to left mode previousMode = mode; mode = "LEFT"; turnGear = 0; //If the car is already drifting light if (animMode == "DriftRight") { //Turn car from Right to Left animController.playDriftRightToLeft(); } else { animController.playDriftLeft(); } //update animation mode animMode = "DriftLeft"; } else if (nextTileDirection == "RIGHT") { //Switch to Right Mode previousMode = mode; mode = "RIGHT"; turnGear = 0; //If the car is already drifting left if (animMode == "DriftLeft") { animController.playDriftLeftToRight(); } else { animController.playDriftRight(); } //Update animation mode animMode = "DriftRight"; } } //Back to forward Tile if (nextTileDirection == "FORWARD" && mode != "GAMEOVER") { //Swipe Up //if (swipeController.Tap || userInputVer == 1) if (tmpInput || userInputVer == 1) { //If player in perfect drift zone. Get Bonus if (perfectDrift == true) { scoreController.increaseMultiplier(); fireWorksController.playFireworks(); soundEffectController.playMultiplier(scoreController.getMultiplier()); } else { //Not Perfect, reset multiplier back to 1; scoreController.resetScoreMultiplier(); } //player animation if (animMode == "DriftLeft") { animController.playDriftLeftToIdle(); } else if (animMode == "DriftRight") { animController.playDriftRightToIdle(); } mode = "PREFORWARD"; StartCoroutine(delayForward()); previousMode = mode; animMode = "IDLE"; } } }