void playEmptySound() { AudioSourceManager.PlayAudioOneShot(sprayEmpty.GetAudioClip(), sprayEmpty.GetVolume(), sprayEmpty.GetPitch(), sprayEmpty.GetSpatialBlend()); }
void onCollectablePickedup(CollectablePickedupEvent collectablePickedup) { AudioSourceManager.PlayAudioOneShot(collectableSFX.GetAudioClip(), collectableSFX.GetVolume(), collectableSFX.GetPitch(), collectableSFX.GetSpatialBlend()); }
private void playSoundEffect() { AudioSourceManager.PlayAudioOneShot(soundEffect.GetAudioClip(), soundEffect.GetVolume(), soundEffect.GetPitch(), soundEffect.GetSpatialBlend()); }
// Start is called before the first frame update void Start() { alarmResetSound = FindObjectOfType <SoundEffectManager>().GetSoundEffect(GeneralVariables.SFX.ALARM_RESET); audioSource = gameObject.AddComponent <AudioSource>(); audioSource.volume = alarmResetSound.GetVolume(); audioSource.pitch = alarmResetSound.GetPitch(); audioSource.spatialBlend = alarmResetSound.GetSpatialBlend(); }
void onGameOver(GameOverEvent gameOverEvent) { if (!gameOverEvent.IsCompleted) { AudioSourceManager.PlayAudioOneShot( gameOverSound.GetAudioClip(), gameOverSound.GetVolume(), gameOverSound.GetPitch(), gameOverSound.GetSpatialBlend()); } }
public void PlayButtonSound() { AudioSourceManager.PlayAudioOneShot(soundEffect.GetAudioClip(), soundEffect.GetVolume(), soundEffect.GetPitch(), soundEffect.GetSpatialBlend()); }