public void SetImageTextFirstJumpFail() { SoundControllerScript.PlaySound("text"); mario.textHolder.SetActive(true); mario.textHolder.GetComponent <SpriteRenderer>().sprite = textImagePostJumpFail1; StartCoroutine(mario.ClearTextAfterSeconds(6f)); }
IEnumerator SpinJump() { SoundControllerScript.PlaySound("changing his clothes"); float jumpHeight = 1.2f; float jumpSpeed = 2f; Mario mario = MarioController.Instance.mario; Transform marioTransform = mario.gameObject.transform; for (float t = 0.0f; t < jumpHeight; t += Time.deltaTime) { if (t > jumpHeight / 3 && hatRemoved == false) { RemoveHat(); } if (t > jumpHeight / 1.5 && bodyRemoved == false) { RemoveBody(); } flipCounter++; if (flipCounter > 3) { flipCounter = 0; flipped = !flipped; } mario.skeletonSprite.GetComponent <SpriteRenderer>().flipX = flipped; mario.headSprite.GetComponent <SpriteRenderer>().flipX = flipped; mario.bodySprite.GetComponent <SpriteRenderer>().flipX = flipped; mario.feetSprite.GetComponent <SpriteRenderer>().flipX = flipped; marioTransform.position += Vector3.up * jumpSpeed * Time.deltaTime; yield return(null); } MarioHasJumped(); }
public void SetGameState(GameState state) { if (state == GameState.WelcomeScreen) { UIController.Instance.ShowTitleScreen(); } if (state == GameState.DressupScreen) { // TextController.Instance.ShowTextPanel(state); UIController.Instance.ShowDressUpScreen(); } if (state == GameState.PowerupScreen) { UIController.Instance.ShowPowerUpScreen(); } if (state == GameState.LevelOpen) { SoundControllerScript.PlaySound("background sound"); MarioController.Instance.LoadMario(); UIController.Instance.LoadLevel(); DressController.Instance.LoadDressToCharacter(); // Calls sequence start on finish: StartCoroutine(MoveMarioRight(5f, 1.7f, 0.7f)); } //if (state == GameState.WalkedIn) //{ // StartCoroutine(PostWalkInDelay()); //} //if (state == GameState.ClothesDropped) //{ // SoundControllerScript.PlaySound("changing his clothes"); // allowMovement = true; //} //if (state == GameState.JumpFailed) //{ // allowMovement = false; // StartCoroutine(PostFailDelay()); //} //if (state == GameState.MarioFreaks) //{ // MarioController.Instance.mario.MarioFreaks(); //} //if (state == GameState.DoneFreaking) //{ // StartCoroutine(PostFreakDelay()); //} //if (state == GameState.BadControls) //{ // MarioController.Instance.FlipControls(); // allowMovement = true; //} if (state == GameState.EndScreen) { SoundControllerScript.StopSound(); UIController.Instance.LoadEndScreen(); } currentGameState = state; }
public void SetGameState(GameState state) { if (state == GameState.WelcomeScreen) { SoundControllerScript.PlaySound("background sound"); UIController.Instance.ShowTitleScreen(); } if (state == GameState.DressupScreen) { // TextController.Instance.ShowTextPanel(state); UIController.Instance.ShowDressUpScreen(); } if (state == GameState.PowerupScreen) { UIController.Instance.ShowPowerUpScreen(); } if (state == GameState.LevelOpen) { LevelController.Instance.LoadLevel(); } if (state == GameState.WalkedIn) { StartCoroutine(PostWalkInDelay()); } if (state == GameState.ClothesDropped) { SoundControllerScript.PlaySound("changing his clothes"); allowMovement = true; } if (state == GameState.JumpFailed) { allowMovement = false; StartCoroutine(PostFailDelay()); } if (state == GameState.MarioFreaks) { MarioController.Instance.misterMario.MarioFreaks(); } if (state == GameState.DoneFreaking) { StartCoroutine(PostFreakDelay()); } if (state == GameState.BadControls) { MarioController.Instance.FlipControls(); allowMovement = true; } if (state == GameState.JumpedAround) { allowMovement = false; MarioController.Instance.misterMario.MarioWalksOff(); } if (state == GameState.EndScreen) { UIController.Instance.LoadEndScreen(); } currentGameState = state; }
void Start() { GameObject gameController = GameObject.Find("GameController"); scoreKeeper = (ScoreKeeper)gameController.GetComponent(typeof(ScoreKeeper)); GameObject soundControllerObj = GameObject.Find("SoundController"); soundController = (SoundControllerScript)soundControllerObj.GetComponent(typeof(SoundControllerScript)); }
// Start is called before the first frame update void Start() { mTransform = GetComponent <Transform>(); soundEvent = FMODUnity.RuntimeManager.CreateInstance(sound); soundController = GameObject.Find("SoundController").GetComponent <SoundControllerScript>(); bulbs = new List <SpriteRenderer>(); resetBulbs(); createBulbs(); StartCoroutine(SequenceSoundEmit()); RandomizeBulbs(); }
IEnumerator FadeBlackOut(float aValue, float aTime) { SoundControllerScript.PlaySound("FINAL sound - end scene beach"); float alpha = blackPanel.GetComponent <Image>().color.a; for (float t = 0.0f; t < 1.0f; t += Time.deltaTime / aTime) { Color newColor = new Color(0, 0, 0, Mathf.Lerp(alpha, aValue, t)); blackPanel.GetComponent <Image>().color = newColor; yield return(null); } }
// Use this for initialization void Awake() { if (instance) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } gameObject.AddComponent <AudioSource>(); musicSource = gameObject.GetComponent <AudioSource>(); SceneManager.activeSceneChanged += SceneManager_activeSceneChanged; }
private void Update() { if (Input.GetKeyDown("i") && titleScreenUpdated == false) { SoundControllerScript.PlaySound("mario-woohoo"); buttonPressedI = true; UpdateTitleScreen(); } else if (Input.GetKeyDown("l") && titleScreenUpdated == false) { buttonPressedL = true; UpdateTitleScreen(); } if (titleScreenUpdated == true) { if (buttonPressedI == true) { if (Input.GetKeyDown("l")) { ClearTitleScreen(); } } if (buttonPressedL == true) { if (Input.GetKeyDown("i")) { ClearTitleScreen(); } } } if (Input.GetKeyDown("c")) { // LoadEndScreen(); // TextController.Instance.CallCustomTextForSeconds("ooiiodssd that s ahshhds dsajdsaj ", 6f); // SoundControllerScript.StopSound(); } }
public void SetImageTextSecondJumpFail() { SoundControllerScript.PlaySound("text"); mario.textHolder.SetActive(true); mario.textHolder.GetComponent <SpriteRenderer>().sprite = textImagePostJumpFail2; }
public void SetImageTextPreSpin() { SoundControllerScript.PlaySound("text"); mario.textHolder.SetActive(true); mario.textHolder.GetComponent <SpriteRenderer>().sprite = textImagePreSpin; }
void Awake () { _currentTrack = 1; _instance = this; }
void GrabCoin() { hasCoin = true; UIController.Instance.coin.SetActive(false); SoundControllerScript.PlaySound("coin"); }
void OnEnable() { GameObject soundControllerObj = GameObject.Find("SoundController"); soundController = (SoundControllerScript)soundControllerObj.GetComponent(typeof(SoundControllerScript)); }
public void CallCustomTextForSeconds(string str, float seconds) { SoundControllerScript.PlaySound("text"); mario.SetCustomText(str); mario.StartCoroutine(mario.ClearTextAfterSeconds(seconds)); }
private void Update() { float moveInput = 0; if (GameController.Instance.allowMovement == true) { if (controlsInverted == false) { moveInput = Input.GetAxisRaw("Horizontal"); } else { moveInput = -Input.GetAxisRaw("Horizontal"); } } if (moveInput < 0) { gameObject.GetComponent <Mario>().skeletonSprite.GetComponent <SpriteRenderer>().flipX = true; gameObject.GetComponent <Mario>().headSprite.flipX = true; gameObject.GetComponent <Mario>().bodySprite.flipX = true; gameObject.GetComponent <Mario>().feetSprite.flipX = true; } else { gameObject.GetComponent <Mario>().skeletonSprite.GetComponent <SpriteRenderer>().flipX = false; gameObject.GetComponent <Mario>().headSprite.flipX = false; gameObject.GetComponent <Mario>().bodySprite.flipX = false; gameObject.GetComponent <Mario>().feetSprite.flipX = false; } if (grounded) { velocity.y = 0; if (Input.GetButtonDown("Jump")) { if (GameController.Instance.allowMovement == true) { SoundControllerScript.PlaySound("jump"); // Calculate the velocity required to achieve the target jump height. if (jumpsLimited == true) { jumpHeight *= 0.8f; MarioController.Instance.marioAI.CallTrigger(MarioAI.Trigger.JumpEverShorter); } velocity.y = Mathf.Sqrt(2 * jumpHeight * Mathf.Abs(Physics2D.gravity.y)); } } } float acceleration = grounded ? walkAcceleration : airAcceleration; float deceleration = grounded ? groundDeceleration : 0; if (moveInput != 0) { velocity.x = Mathf.MoveTowards(velocity.x, speed * moveInput, acceleration * Time.deltaTime); } else { velocity.x = Mathf.MoveTowards(velocity.x, 0, deceleration * Time.deltaTime); } velocity.y += Physics2D.gravity.y * Time.deltaTime; // if no button pressed and grounded are both true then don't if ((moveInput == 0 && grounded) == false) { transform.Translate(velocity * Time.deltaTime); } grounded = false; // Retrieve all colliders we have intersected after velocity has been applied. Collider2D[] hits = Physics2D.OverlapBoxAll(transform.position, boxCollider.size, 0); foreach (Collider2D hit in hits) { // Ignore our own collider. if (hit == boxCollider) { continue; } ColliderDistance2D colliderDistance = hit.Distance(boxCollider); // Ensure that we are still overlapping this collider. // The overlap may no longer exist due to another intersected collider // pushing us out of this one. if (colliderDistance.isOverlapped) { transform.Translate(colliderDistance.pointA - colliderDistance.pointB); // If we intersect an object beneath us, set grounded to true. if (Vector2.Angle(colliderDistance.normal, Vector2.up) < 90 && velocity.y < 0) { grounded = true; } } } }
void RemoveFeet() { SoundControllerScript.PlaySound("changing his clothes"); feetRemoved = true; StartCoroutine(FlyFeet()); }