public void ShowPopupPick() { _SoundControler.PlayClickSound(true); if (!_ListPopup[0].activeSelf && !_GameControler._CheckHit) { if (_GameControler._TypeGame == 0) { if (!_GameControler._GameState._IsPlayerStart) { return; } } else { if (!_GameControler._GameState._IsPlayerStart && !_GameControler._GameState._IsEnemyStart) { return; } } _ListPopup[0].SetActive(true); LoadDataPopupPick(); } else { _ListPopup[0].SetActive(false); } }
public void btnBack() { _SoundControler.PlayClickSound(true); anim.enabled = true; //play the SlideOut animation anim.Play("PanelLevelOut"); //set back the time scale to normal time scale // Time.timeScale = 1; }
//function to pause the game public void CallPanelChoosePlayer() { _SoundControler.PlayClickSound(true); //enable the animator component anim.enabled = true; //play the Slidein animation anim.Play("PanelChoosePlayerIn"); //freeze the timescale }
public void MoveRight_On(BaseEventData eventData) { if (_GameControler._StopTime) { return; } if (_GameControler._GameObj.tag == "Enemy" && _GameControler._TypeGame == 0) { return; } _SoundControler.PlayClickSound(true); Player player = _GameControler._GameObj.GetComponent <Player>(); player._MovePlayer = Player.MovePlayer.MoveRigh; }
public void btnBack() { _SoundControler.PlayClickSound(true); gameObject.SetActive(false); }