private void Start() { _soundEvent = SoundAccess.GetInstance().RetrieveSoundEvent(key); _soundEventInstances = new List <SoundEventInstance>(); for (int i = 0; i < _soundEvent.audioClips.Count; i++) { _soundEventInstances.Add(SoundEventInstanceManager.GetInstance().CreateSoundEventInstance(gameObject, _soundEvent)); } foreach (SoundEventInstance soundEventInstance in _soundEventInstances) { soundEventInstance.SetVolume(0); } if (playOnStart) { CrossFadeTo(0, 0); } }
public void Play() { SoundEvent soundEvent = SoundAccess.GetInstance().RetrieveSoundEvent(key); RemoveOldEventInstanceIfKeyHasChanged(); if (!SoundEventInstanceManager.GetInstance().IsAllowedToPlay(soundEvent)) { return; } if (_soundEventInstance) { _soundEventInstance.Play(); return; } _soundEventInstance = SoundEventInstanceManager.GetInstance().CreateSoundEventInstance(gameObject, soundEvent); _soundEventInstance.Play(); }
public void OnValueChange(float valueBetween0And1) { SoundAccess.GetInstance().ApplyVolume(audioMixerGroup.name, valueBetween0And1); }
private void Start() { GetComponent <Slider>().value = SoundAccess.GetInstance().RetrieveVolume(audioMixerGroup.name); }