コード例 #1
0
ファイル: Program.cs プロジェクト: chroipahtz/RoguelikeSouls
        static void MANAGE_RUN(string inputSeed, bool immediateRestart = false)
        {
            SoulsMod mod  = new SoulsMod(MOD_PATH, ".smbak");
            DSRHook  hook = new DSRHook(5000, 5000);

            hook.Start();

            Console.WriteLine("Waiting for game application to start...");
            while (!hook.Hooked)
            {
                Thread.Sleep(100);
            }

            Console.WriteLine("Waiting for game to be loaded...");
            while (!hook.Loaded)
            {
                Thread.Sleep(100);
            }

            Console.WriteLine("Hooked.");
            Console.WriteLine("Roguelike Souls manager starting...");
            RunManager runManager = new RunManager(mod, hook, inputSeed);

            runManager.RunMainLoop(immediateRestart);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: Grimrukh/RoguelikeSouls
        static void RANDOMIZE_ENEMY_ATTACK_SPEEDS(string inputSeed)
        {
            MOD_PATH = GetGameDir();
            if (MOD_PATH == null)
            {
                Console.WriteLine("No EXE selected. Cancelling attack speed randomization.");
                return;
            }

            Random random;

            random = inputSeed == "" ? new Random() : new Random(inputSeed.GetHashCode());
            SoulsMod mod = new SoulsMod(MOD_PATH, ".rsbak");

            mod.LoadNonPlayerCharacters();
            EnemyAnimationGenerator animSetup = new EnemyAnimationGenerator(mod, random);

#if DEBUG
            Console.WriteLine("Running animation setup...");
#else
            Console.WriteLine("Stepping into time vortex...");
#endif
            animSetup.AddSpeedEffects(noParamEdit: true);        // just registers effect IDs in setup
            animSetup.AddAttackDamageEffects(noParamEdit: true); // just registers effect IDs in setup
            animSetup.RandomizeAllEnemySpeeds();
            mod.InstallAnimations(skipPlayer: true);
            Thread.CurrentThread.Join(0);

            Console.WriteLine("\nEnemy attack speeds randomized successfully! Press ENTER to return to the prompt.");
            Console.ReadLine();
        }
コード例 #3
0
        public NPCAnimationInfo(TAE.Animation anim, int characterID, SoulsMod mod)
        {
            ChrHandler chrHandler = mod[characterID];

            if (chrHandler.ID == 0)
            {
                throw new ArgumentException("`NPCAnimationInfo` must receive a non-player `chrHandler`.");
            }
            InvokeAttackEvent     = anim.FindEvent(1);
            AllInvokeAttackEvents = new List <TAE.Event>(anim.Events.Where(e => e.Type == 1));
            InvokeBulletEvent     = anim.FindEvent(2);
            AllInvokeBulletEvents = new List <TAE.Event>(anim.Events.Where(e => e.Type == 2));
            PushEvent             = anim.FindEvent(307);

            CurrentAnim = anim;
            Mod         = mod;

            IsDeath = anim.FindJumpTable(12) != null;
            IsMove  = anim.InRange(200, 599);
            IsDash  = DashIds.Contains(anim.ID);
            IsThrow = chrHandler.ThrowAnimIds.Contains((int)anim.ID);
            HasInvokeBehaviorEvent = InvokeAttackEvent != null || InvokeBulletEvent != null || PushEvent != null;
            IsInjury = anim.InRange(2000, 2299);

            TAE.Event animationCancelEvent = anim.FindJumpTable(86);
            if (animationCancelEvent != null)
            {
                AnimationCancelEventEnd = animationCancelEvent.EndTime;
            }

            if (AllInvokeAttackEvents.Count != 0)
            {
                foreach (var invokeAttackEvent in AllInvokeAttackEvents)
                {
                    int  behaviorSubId   = Convert.ToInt32(invokeAttackEvent.Parameters["BehaviorSubID"]);
                    long behaviorParamId = 200000000 + 10000 * chrHandler.ID + behaviorSubId;
                    AllAttackBehaviorParamIds.Add(behaviorParamId);
                }
                AttackBehaviorParamId = AllAttackBehaviorParamIds[0];
            }

            if (AllInvokeBulletEvents.Count != 0)
            {
                foreach (var invokeBulletEvent in AllInvokeBulletEvents)
                {
                    int  behaviorSubId   = Convert.ToInt32(invokeBulletEvent.Parameters["BehaviorSubID"]);
                    long behaviorParamId = 200000000 + 10000 * chrHandler.ID + behaviorSubId;
                    AllBulletBehaviorParamIds.Add(behaviorParamId);
                    int behaviorDummyPolyId = Convert.ToInt32(invokeBulletEvent.Parameters["DummyPolyID"]);
                    AllBulletDummyPolyIds.Add(behaviorDummyPolyId);
                }
                BulletBehaviorParamId = AllBulletBehaviorParamIds[0];
                BulletDummyPolyId     = AllBulletDummyPolyIds[0];
            }
        }
コード例 #4
0
 public EnemyAnimationGenerator(SoulsMod mod, Random random)
 {
     if (MaxSpeedChangePerFrame < QuantizedSpeed)
     {
         throw new ArithmeticException("maxSpeedChangePerFrame cannot be less than quantizedSpeed.");
     }
     Mod            = mod;
     Rand           = random;
     MaxDifference  = (int)(MaxSpeedChangePerFrame / QuantizedSpeed);
     MaxSpeedPoints = (int)(MaxSpeedMultiplier / QuantizedSpeed);
 }
コード例 #5
0
ファイル: Program.cs プロジェクト: AinTunez/RoguelikeSouls
 static void InstallInterrootFolder(string dir, SoulsMod game)
 {
     foreach (string newFile in Directory.GetFiles($@"Package\{dir}"))
     {
         string originalFile = $@"{game.GameDir}{dir}\{Path.GetFileName(newFile)}";
         if (File.Exists(originalFile))
         {
             game.Backup(originalFile);
         }
         File.Copy(newFile, originalFile, true);
     }
 }
コード例 #6
0
ファイル: Program.cs プロジェクト: chroipahtz/RoguelikeSouls
 static void InstallInterrootFolder(string dir, SoulsMod game)
 {
     foreach (string newFile in Directory.GetFiles($@"Package\{dir}"))
     {
         string originalFile = $@"{game.GameDir}{dir}\{Path.GetFileName(newFile)}";
         if (File.Exists(originalFile))
         {
             game.Backup(originalFile);
         }
         File.Copy(newFile, originalFile, true);
     }
     foreach (string subfolder in Directory.GetDirectories($@"Package\{dir}"))
     {
         string subfolderName = subfolder.Split('\\').Last();
         InstallInterrootFolder($@"{dir}\{subfolderName}", game);
     }
 }
コード例 #7
0
        public static float GuessBulletRadius(Bullet bullet, SoulsMod sm)
        {
            // Looks for the deepest possible hit radius (preferring "Final" over "Initial") in recursive bullet hierarchy.
            int childBulletID = bullet.BulletOnHit;

            if (childBulletID != -1)
            {
                return(GuessBulletRadius(sm.GPARAM.Bullets[childBulletID], sm));
            }
            else
            {
                if (bullet.FinalHitRadius > 0.0f)
                {
                    return(bullet.FinalHitRadius);
                }
                return(bullet.InitialHitRadius);
            }
        }
コード例 #8
0
        public RunManager(SoulsMod mod, DSRHook hook, string inputSeed = "")
        {
#if !DEBUG
            if (DEBUG_MAP != "")
            {
                throw new ApplicationException("Debug map must be empty for release version!");
            }
#endif
            Mod  = mod;
            Rand = inputSeed == "" ? new Random() : new Random(inputSeed.GetHashCode());
            Hook = hook;

            if (GetFlag(GameFlag.RunStartedFlag))
            {
                Console.WriteLine("Loading existing journey...");
                LoadExistingRun();
                Console.WriteLine("Journey loaded.");
            }
        }
コード例 #9
0
ファイル: Program.cs プロジェクト: chroipahtz/RoguelikeSouls
        static void INSTALL(string inputSeed, bool skipAnimRandomizer = false)
        {
            Random random;

            if (inputSeed == "")
            {
                random = new Random();
            }
            else
            {
                random = new Random(inputSeed.GetHashCode());
            }

            if (MOD_PATH == null)
            {
                MOD_PATH = AskForDir();
            }
            else
            {
                Console.WriteLine("\nUse previously-specified game directory? (Y/N)");
                bool yes = ReadKey(ConsoleKey.Y, ConsoleKey.N) == ConsoleKey.Y;
                if (!yes)
                {
                    MOD_PATH = AskForDir();
                }
            }

            if (MOD_PATH == null)
            {
                Console.WriteLine("No EXE selected. Cancelling installation.");
                return;
            }

            DateTime startTime = DateTime.Now;

            Console.WriteLine("\nBeginning installation... This will take about one minute.");
            Console.WriteLine("\n" + SoyPuns.PopRandomElement(random) + "\n");

            SoulsMod mod = new SoulsMod(
                MOD_PATH, ".smbak",
                Resources.GameData.GameParam_parambnd,
                Resources.GameData.paramdef_paramdefbnd,
                Resources.GameData.item_msgbnd,
                Resources.GameData.menu_msgbnd);

            mod.LoadPlayerCharacter();
            mod.LoadNonPlayerCharacters();
            InstallInterrootFolder("event", mod);
            InstallInterrootFolder("map", mod);
            InstallInterrootFolder("script", mod);
            InstallInterrootFolder("sfx", mod);
            InstallInterrootFolder("sound", mod);


            PlayerGenerator playerSetup = new PlayerGenerator(mod);

#if DEBUG
            Console.WriteLine("Running player setup...");
#endif
            playerSetup.Install();
            Thread.CurrentThread.Join(0);

            TextGenerator textSetup = new TextGenerator(mod);
#if DEBUG
            Console.WriteLine("Running text setup...");
#endif
            textSetup.Install();
            Thread.CurrentThread.Join(0);

            SpEffectGenerator spEffectSetup = new SpEffectGenerator(mod);
#if DEBUG
            Console.WriteLine("Running SpEffect setup...");
#endif
            spEffectSetup.Install();
            Thread.CurrentThread.Join(0);

            GoodsGenerator goodsSetup = new GoodsGenerator(mod);
#if DEBUG
            Console.WriteLine("Running goods setup...");
#endif
            goodsSetup.Install();
            Thread.CurrentThread.Join(0);

            SpellGenerator spellSetup = new SpellGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running spell setup...");
#endif
            spellSetup.Install();
            Thread.CurrentThread.Join(0);

            WeaponGenerator weaponSetup = new WeaponGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running weapon setup...");
#endif
            weaponSetup.Install();
            Thread.CurrentThread.Join(0);

            ArmorGenerator armorSetup = new ArmorGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running armor setup...");
#endif
            armorSetup.Install();
            Thread.CurrentThread.Join(0);

            EnemyGenerator enemySetup = new EnemyGenerator(mod, random, weaponSetup, armorSetup);
#if DEBUG
            Console.WriteLine("Running enemy setup...");
#endif
            enemySetup.Install();
            Thread.CurrentThread.Join(0);

            MapItemLotsGenerator itemLotsSetup = new MapItemLotsGenerator(mod, weaponSetup, armorSetup, random);
#if DEBUG
            Console.WriteLine("Running item lot setup...");
#endif
            itemLotsSetup.Install();
            Thread.CurrentThread.Join(0);

            EnemyAnimationGenerator animSetup = new EnemyAnimationGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running animation setup...");
#endif
            animSetup.Install(skipAnimRandomizer);
            Thread.CurrentThread.Join(0);

            // Must be run AFTER weapon/armor setup.
            CharacterGenerator chrSetup = new CharacterGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running chr setup...");
#endif
            chrSetup.Install();
            Thread.CurrentThread.Join(0);

            Console.WriteLine(SoyPuns.PopRandomElement(random) + "\n");

#if DEBUG
            Console.WriteLine("Installing mod...");
#endif
            mod.Install();
            Thread.CurrentThread.Join(0);

#if DEBUG
            Console.WriteLine($"Installation time: {(DateTime.Now - startTime).TotalSeconds}");
#endif
        }
コード例 #10
0
 public PlayerGenerator(SoulsMod mod)
 {
     Mod = mod;
 }
コード例 #11
0
 public MSBGenerator(RunManager runManager, SoulsMod mod, Random random)
 {
     Run  = runManager;
     Mod  = mod;
     Rand = random;
 }
コード例 #12
0
 public TextGenerator(SoulsMod mod)
 {
     Mod = mod;
 }
コード例 #13
0
 public AnimHandler(SoulsMod sm, PlayerMoveset m, Animation a)
 {
     SM    = sm;
     Moves = m;
     Anim  = a;
 }
コード例 #14
0
ファイル: Program.cs プロジェクト: Grimrukh/RoguelikeSouls
        static void INSTALL(string inputSeed)
        {
            Random random;

            random = inputSeed == "" ? new Random() : new Random(inputSeed.GetHashCode());

            MOD_PATH = GetGameDir();
            if (MOD_PATH == null)
            {
                Console.WriteLine("No EXE selected. Cancelling installation.");
                return;
            }

            DateTime startTime = DateTime.Now;

            Console.WriteLine("\nBeginning installation... This will take about one minute.");
            Console.WriteLine("\n" + SoyPuns.PopRandomElement(random) + "\n");

            SoulsMod mod = new SoulsMod(
                MOD_PATH, ".rsbak",
                Resources.GameData.GameParam_parambnd,
                Resources.GameData.paramdef_paramdefbnd,
                Resources.GameData.item_msgbnd,
                Resources.GameData.menu_msgbnd);

            mod.LoadPlayerCharacter();
            mod.LoadNonPlayerCharacters();
            InstallInterrootFolder("event", mod);
            InstallInterrootFolder("map", mod);
            InstallInterrootFolder("script", mod);
            InstallInterrootFolder("sfx", mod);
            InstallInterrootFolder("sound", mod);

            TextGenerator textSetup = new TextGenerator(mod);

#if DEBUG
            Console.WriteLine("Running text setup...");
#else
            Console.WriteLine("Studying the ancient texts...");
#endif
            textSetup.Install();
            Thread.CurrentThread.Join(0);

            PlayerGenerator playerSetup = new PlayerGenerator(mod);
#if DEBUG
            Console.WriteLine("Running player setup...");
#else
            Console.WriteLine("Putting the party together...");
#endif
            playerSetup.Install();
            Thread.CurrentThread.Join(0);

            SpEffectGenerator spEffectSetup = new SpEffectGenerator(mod);
#if DEBUG
            Console.WriteLine("Running SpEffect setup...");
#else
            Console.WriteLine("Channeling the powers that be...");
#endif
            spEffectSetup.Install();
            Thread.CurrentThread.Join(0);

            GoodsGenerator goodsSetup = new GoodsGenerator(mod);
#if DEBUG
            Console.WriteLine("Running goods setup...");
#else
            Console.WriteLine("Documenting the artifacts...");
#endif
            goodsSetup.Install();
            Thread.CurrentThread.Join(0);

            SpellGenerator spellSetup = new SpellGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running spell setup...");
#else
            Console.WriteLine("Messing with forces beyond our control...");
#endif
            spellSetup.Install();
            Thread.CurrentThread.Join(0);

            WeaponGenerator weaponSetup = new WeaponGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running weapon setup...");
#else
            Console.WriteLine("Spinning up the whetstone...");
#endif
#if SKIP_BEHAVIORS
            Console.WriteLine("WARNING: Skipping weapon behaviors/attacks!");
            weaponSetup.SkipBehaviors = true;
#endif
            weaponSetup.Install();
            Thread.CurrentThread.Join(0);

            ArmorGenerator armorSetup = new ArmorGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running armor setup...");
#else
            Console.WriteLine("Polishing the armor...");
#endif
            armorSetup.Install();
            Thread.CurrentThread.Join(0);

            EnemyGenerator enemySetup = new EnemyGenerator(mod, random, weaponSetup, armorSetup);
#if DEBUG
            Console.WriteLine("Running enemy setup...");
#else
            Console.WriteLine("Opening the bestiary...");
#endif
            enemySetup.Install();
            Thread.CurrentThread.Join(0);

            EnemyAnimationGenerator animSetup = new EnemyAnimationGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Modifying enemy animations...");
#else
            Console.WriteLine("Rousing the rabble...");
#endif
            animSetup.Install();
            Thread.CurrentThread.Join(0);

            MapItemLotsGenerator itemLotsSetup = new MapItemLotsGenerator(mod, weaponSetup, armorSetup, random);
#if DEBUG
            Console.WriteLine("Running item lot setup...");
#else
            Console.WriteLine("Burying the treasures...");
#endif
            itemLotsSetup.Install();
            Thread.CurrentThread.Join(0);

            // Must be run AFTER weapon/armor setup.
            CharacterGenerator chrSetup = new CharacterGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running character setup...");
#else
            Console.WriteLine("Assembling the party...");
#endif
            chrSetup.Install();
            Thread.CurrentThread.Join(0);

#if DEBUG
            Console.WriteLine("Installing mod...");
#else
            Console.WriteLine("Heading forth...");
#endif
            mod.Install();
            Thread.CurrentThread.Join(0);

            Console.WriteLine("\nInstallation successful! Press ENTER to return to the prompt.");
#if DEBUG
            Console.WriteLine($"Installation time: {(DateTime.Now - startTime).TotalSeconds} seconds");
#endif
            Console.ReadLine();
        }