public void Init(Item soul_stone) { if (soul_stone == null) { System.Array.ForEach(gameObject.GetComponentsInChildren(typeof(UIWidget), true), o => o.GetComponent <UIWidget>().enabled = false); gameObject.name = "dummy"; return; } else { System.Array.ForEach(gameObject.GetComponentsInChildren(typeof(UIWidget), true), o => o.GetComponent <UIWidget>().enabled = true); } m_SoulStone = soul_stone; m_Info = m_SoulStone.SoulStoneInfo; gameObject.name = m_Info.ID; if (m_Hero == null) { m_Hero = NGUITools.AddChild(gameObject, EnchantHeroPrefab).GetComponent <EnchantHero>(); m_Hero.GetComponent <BoxCollider2D>().enabled = false; } m_Hero.InitSoulStone(m_Info); m_HeroName.text = m_Info.Creature.Name; m_Progress.value = (float)m_SoulStone.Count / m_Info.LootCount; m_PieceCount.text = string.Format("{0}/{1}", m_SoulStone.Count, m_Info.LootCount); m_Notify.gameObject.SetActive(false); }
void InitSoulStoneInternal(SoulStoneInfo soulstone_info, int count) { Info = soulstone_info; InitCreatureInternal(soulstone_info.Creature, soulstone_info.Grade); m_Puzzle.SetActive(true); m_count.text = count.ToString(); m_count.gameObject.SetActive(true); }
public void InitSoulStone(SoulStoneInfo info) { m_toggle.value = false; m_toggle_dummy.value = false; Creature = null; System.Array.ForEach(gameObject.GetComponentsInChildren(typeof(UIWidget), true), o => o.GetComponent <UIWidget>().enabled = true); gameObject.SetActive(true); InitInternal(info.Creature, info.Grade, "", "", info.Creature.ShowAttackType, true); OnToggleCharacter = null; OnDeepTouchCharacter = null; var collider = GetComponent <BoxCollider2D>(); collider.enabled = false; }
public void InitSoulStone(SoulStoneInfo soulstone_info, int count) { Clear(); InitSoulStoneInternal(soulstone_info, count); }
override public void SetParams(bool is_new, object[] parms) { base.SetParams(is_new, parms); string creature_id = (string)parms[0]; creature_grade = (short)parms[1]; if (parms.Length > 2) { m_SoulStone = parms[2] as Item; m_SoulStoneInfo = m_SoulStone.SoulStoneInfo; m_PieceProgress.gameObject.SetActive(true); m_PieceProgress.value = (float)m_SoulStone.Count / m_SoulStoneInfo.LootCount; m_PieceCount.text = string.Format("{0}/{1}", m_SoulStone.Count, m_SoulStoneInfo.LootCount); m_ParticleCreatureSummon.gameObject.SetActive(m_SoulStone.Count > m_SoulStoneInfo.LootCount); } else { m_SoulStone = null; m_SoulStoneInfo = null; m_PieceProgress.gameObject.SetActive(false); m_ParticleCreatureSummon.gameObject.SetActive(false); } m_btnSummon.gameObject.SetActive(m_SoulStone != null); string spriteName = "000_hero_book"; Texture2D sp = AssetManager.LoadBG(spriteName); m_BG.material.mainTexture = sp; m_CreatureInfo = CreatureInfoManager.Instance.GetInfoByID(creature_id); m_CharacterContainer.Init(AssetManager.GetCharacterAsset(m_CreatureInfo.ID, "default"), UICharacterContainer.Mode.UI_Normal, "win"); m_CharacterContainer.SetPlay(UICharacterContainer.ePlayType.Social); m_CharacterContainer.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); m_LabelTitle.text = m_CreatureInfo.Name; m_LabelDescription.text = m_CreatureInfo.Desc; m_CreatureType.spriteName = string.Format("New_hero_info_type_{0}", m_CreatureInfo.ShowAttackType); //m_CreatureType.spriteName = string.Format("hero_info_type_{0}", m_CreatureInfo.ShowAttackType); if (m_CreatureInfo.TeamSkill != null) { if (m_TeamSkill.atlas.Contains(m_CreatureInfo.TeamSkill.ID) == true) { m_TeamSkill.spriteName = m_CreatureInfo.TeamSkill.ID; } else { m_TeamSkill.spriteName = "skill_default"; } } m_TeamSkill.transform.parent.parent.gameObject.SetActive(m_CreatureInfo.TeamSkill != null); for (int i = 1; i <= m_Skills.Length; ++i) { SkillItem skill; if (m_ListSkill.Count > i - 1) { skill = m_ListSkill[i - 1]; } else { skill = NGUITools.AddChild(m_Skills[i - 1], SkillItemPrefab).GetComponent <SkillItem>(); m_ListSkill.Add(skill); } if (m_CreatureInfo.Skills.Count > i) { skill.Init(m_CreatureInfo.Skills[i]); } else { skill.gameObject.SetActive(false); } } for (int i = 0; i < m_Stars.Length; ++i) { m_Stars[i].SetSpriteActive(creature_grade > i); m_Stars[i].gameObject.SetActive(creature_grade > i); } m_GridStars.gameObject.SetActive(true); m_GridStars.Reposition(); m_CharacterContainer.gameObject.SetActive(true); m_TagLabel.text = string.Empty; var tags = m_CreatureInfo.CreatureTags; foreach (string tag in tags) { m_TagLabel.text += string.Format("[url={0}]{1}[/url] ", "Tag_" + tag, Localization.Get("Tag_" + tag)); } }