コード例 #1
0
        private void OnFinished()
        {
            Hashtable  hashtable  = new Hashtable();
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            if (mapManager is SortieMapManager)
            {
                hashtable.Add("sortieMapManager", mapManager);
                hashtable.Add("rootType", 1);
                hashtable.Add("shipRecoveryType", ShipRecoveryType.None);
            }
            else
            {
                hashtable.Add("rebellionMapManager", mapManager);
                hashtable.Add("rootType", 1);
                hashtable.Add("shipRecoveryType", ShipRecoveryType.None);
            }
            if (SingletonMonoBehaviour <FadeCamera> .Instance != null)
            {
                SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(true);

                SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading = false;
                SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
                {
                    SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
                    Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
                });
            }
            else
            {
                SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
                Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
            }
        }
コード例 #2
0
        //protected override IEnumerator AnimationObserver(IObserver<bool> observer)
        protected IEnumerator AnimationObserver(UniRx.IObserver <bool> observer)
        {
            MapManager            mm    = SortieBattleTaskManager.GetMapManager();
            UIMapManager          uimm  = SortieMapTaskManager.GetUIMapManager();
            UIAreaMapFrame        uiamf = SortieMapTaskManager.GetUIAreaMapFrame();
            UISortieShipCharacter uissc = SortieMapTaskManager.GetUIShipCharacter();
            bool   isShipWait           = true;
            bool   isItemGetWait        = true;
            string empty = string.Empty;
            string str   = (!_clsEventItemModel.IsMaterial()) ? $"{SortieUtils.ConvertItem2String(_clsEventItemModel.ItemID)}x{_clsEventItemModel.Count.ToString()}\nを入手しました!" : $"{SortieUtils.ConvertMatCategory2String(_clsEventItemModel.MaterialCategory)}x{_clsEventItemModel.Count.ToString()}\nを入手しました!";

            uiamf.SetMessage(str);
            yield return(null);

            uissc.SetShipData(GetTargetShip(mm.Deck));
            uissc.ShowInItemGet(delegate
            {
                throw new NotImplementedException("なにこれ");
                // base._003CisShipWait_003E__4 = false;
            });
            uissc.SetInDisplayNextMove(isInDisplay: false);
            uimm.sortieShip.PlayGetMaterialOrItem(_clsEventItemModel, delegate
            {
                throw new NotImplementedException("なにこれ");
                // base._003Cuiamf_003E__2.ClearMessage();
                // base._003CisItemGetWait_003E__5 = false;
            });
            while (isShipWait || isItemGetWait)
            {
                yield return(null);
            }
            observer.OnNext(value: true);
            observer.OnCompleted();
        }
コード例 #3
0
        private void StartupUIMapManager(Transform prefabAreaMap)
        {
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            _uiMapManager = UIMapManager.Instantiate(mapManager, (!(prefabAreaMap != null)) ? null : ((Component)prefabAreaMap).GetComponent <UIMapManager>(), _uiRoot.transform.FindChild("MapGenerator"), ((Component)_clsSortiePrefabFile.prefabUISortieShip).GetComponent <UISortieShip>());
            _uiSortieMapName.SetMapInformation(mapManager);
        }
コード例 #4
0
        private void OnFormationSelected(BattleFormationKinds1 iFormation)
        {
            SortieMapTaskManager.GetUIShipCharacter().Hide(null);
            SortieMapTaskManager.GetUIAreaMapFrame().Hide();
            ProdSortieTransitionToBattle prodSortieTransitionToBattle = SortieBattleTaskManager.GetSortieBattlePrefabFile().prodSortieTransitionToBattle;

            SortieBattleTaskManager.GetTransitionCamera().enabled = true;
            prodSortieTransitionToBattle.Play(delegate
            {
                Hashtable hashtable = new Hashtable();
                if (SortieBattleTaskManager.GetMapManager().GetType().Equals(typeof(RebellionMapManager)))
                {
                    hashtable.Add("rootType", Generics.BattleRootType.Rebellion);
                    hashtable.Add("rebellionMapManager", SortieBattleTaskManager.GetMapManager());
                }
                else
                {
                    hashtable.Add("rootType", Generics.BattleRootType.SortieMap);
                    hashtable.Add("sortieMapManager", SortieBattleTaskManager.GetMapManager());
                }
                hashtable.Add("formation", iFormation);
                RetentionData.SetData(hashtable);
                SortieBattleTaskManager.ReqMode(SortieBattleMode.Battle);
            });
        }
コード例 #5
0
 private void DecideAdvancinsWithDrawalBtn(UIHexButtonEx btn)
 {
     if (btn.index == 2)
     {
         MapManager mapManager = SortieBattleTaskManager.GetMapManager();
         mapManager.ChangeCurrentDeck();
     }
     if (BattleTaskManager.IsSortieBattle() && SingletonMonoBehaviour <FadeCamera> .Instance != null)
     {
         SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
         {
             RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawal(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.None));
             if (btn.index == 0)
             {
                 SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading  = false;
                 SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
                 Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
             }
             else
             {
                 SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading = true;
                 Dlg.Call <ShipRecoveryType>(ref this._actOnGotoSortieMap, ShipRecoveryType.None);
             }
         });
     }
 }
コード例 #6
0
        private static bool InitRebellionBattle()
        {
            BattleFormationKinds1 formation_id = (BattleFormationKinds1)(int)RetentionData.GetData()["formation"];

            _clsBattleManager = ((RebellionMapManager)SortieBattleTaskManager.GetMapManager()).BattleStart(formation_id);
            return(true);
        }
コード例 #7
0
 private bool InitReward(object data)
 {
     _clsState.Clear();
     SortieBattleTaskManager.GetMapManager();
     _clsState.AddState(InitAirRecSucccessOrFailure, UpdateAirRecSuccessOrFailure);
     return(false);
 }
コード例 #8
0
        protected override bool Init()
        {
            UISortieShipCharacter uIShipCharacter = SortieMapTaskManager.GetUIShipCharacter();

            uIShipCharacter.SetShipData(SortieBattleTaskManager.GetMapManager().Deck.GetFlagShip());
            TutorialModel tutorial = SortieBattleTaskManager.GetMapManager().UserInfo.Tutorial;

            if (SortieBattleTaskManager.GetMapManager().UserInfo.StartMapCount >= 5)
            {
                SingletonMonoBehaviour <TutorialGuideManager> .Instance.CheckAndShowFirstTutorial(tutorial, TutorialGuideManager.TutorialID.BattleShortCutInfo, null, delegate
                {
                    _disShipMoveObserver = Observable.FromCoroutine((UniRx.IObserver <bool> observer) => ShipMove(observer)).Subscribe(delegate
                    {
                        SortieMapTaskManager.ReqMode(SortieMapTaskManagerMode.Event);
                    });
                });
            }
            else
            {
                _disShipMoveObserver = Observable.FromCoroutine((UniRx.IObserver <bool> observer) => ShipMove(observer)).Subscribe(delegate
                {
                    SortieMapTaskManager.ReqMode(SortieMapTaskManagerMode.Event);
                });
            }
            return(true);
        }
コード例 #9
0
 private bool _updateChkNextCell(object data)
 {
     if (!_clsMapManager.IsNextFinal())
     {
         if (BattleTaskManager.GetRootType() == Generics.BattleRootType.Rebellion && BattleTaskManager.GetBattleManager().ChangeableDeck&& BattleTaskManager.GetBattleManager().Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && !BattleTaskManager.GetBattleManager().Ships_f[0].HasRecoverYouin() && !BattleTaskManager.GetBattleManager().Ships_f[0].HasRecoverMegami())
         {
             BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawal);
             return(true);
         }
         if (BattleTaskManager.GetBattleManager().Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && !ShipUtils.HasRepair(_clsResultModel.Ships_f[0]))
         {
             BattleTaskManager.ReqPhase(BattlePhase.FlagshipWreck);
             return(true);
         }
         BattleTaskManager.ReqPhase(BattlePhase.EscortShipEvacuation);
         return(true);
     }
     if (SingletonMonoBehaviour <FadeCamera> .Instance != null)
     {
         SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading = false;
         SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
         {
             RetentionData.SetData(BattleUtils.GetRetentionDataMapOpen(SortieBattleTaskManager.GetMapManager(), _clsResultModel));
             SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
             Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
         });
     }
     return(true);
 }
コード例 #10
0
        private void DrawDefaultShip()
        {
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            _uiShipCharacter.SetShipData(mapManager.Deck.GetFlagShip());
            _uiShipCharacter.DrawDefault();
        }
コード例 #11
0
        private bool InitReward(object data)
        {
            this._clsState.Clear();
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitAirRecSucccessOrFailure), new StatementMachine.StatementMachineUpdate(this.UpdateAirRecSuccessOrFailure));
            return(false);
        }
コード例 #12
0
        protected override bool Init()
        {
            this._clsEvents = new Events();
            SortieMapTaskManager.GetUIAreaMapFrame().ClearMessage();
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            this._clsEvents.Play(mapManager.NextCategory, mapManager.NextEventType, new Action <bool>(this.OnEventFinished));
            return(true);
        }
コード例 #13
0
        private void UpdateUIMapManager()
        {
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            _uiMapManager.UpdatePassedRoutesStates(mapManager);
            _uiMapManager.UpdateNowNNextCell(mapManager.NowCell, mapManager.NextCell);
            if (_uiMapManager.nowCell != null)
            {
                _uiMapManager.nowCell.isPassedCell = true;
            }
            _uiMapManager.SetShipPosition();
        }
コード例 #14
0
        private void OnMapOpenFinished()
        {
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            if (mapManager.GetNewOpenMapIDs() != null && mapManager.GetSPoint() > 0)
            {
                this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitGetSPoint), new StatementMachine.StatementMachineUpdate(this.UpdateGetSPoint));
            }
            else
            {
                this.OnFinished();
            }
        }
コード例 #15
0
        private void OnMapOpenFinished()
        {
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            if (mapManager.GetNewOpenMapIDs() != null && mapManager.GetSPoint() > 0)
            {
                _clsState.AddState(InitGetSPoint, UpdateGetSPoint);
            }
            else
            {
                OnFinished();
            }
        }
コード例 #16
0
 private void _onFlagshipWreckFinished()
 {
     if (BattleTaskManager.IsSortieBattle() && SingletonMonoBehaviour <FadeCamera> .Instance != null)
     {
         SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading = false;
         SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
         {
             RetentionData.SetData(BattleUtils.GetRetentionDataFlagshipWreck(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.None));
             SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
             Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
         });
     }
 }
コード例 #17
0
 protected override bool Init()
 {
     _clsResultModel = BattleTaskManager.GetBattleManager().GetBattleResult();
     _clsMapManager  = SortieBattleTaskManager.GetMapManager();
     _clsInput       = BattleTaskManager.GetKeyControl();
     _clsState       = new StatementMachine();
     if (BattleTaskManager.GetRootType() == Generics.BattleRootType.Rebellion)
     {
         if (_clsMapManager.IsNextFinal())
         {
             if (_clsResultModel.WinRank == BattleWinRankKinds.B || _clsResultModel.WinRank == BattleWinRankKinds.A || _clsResultModel.WinRank == BattleWinRankKinds.S)
             {
                 _clsState.AddState(_initThalassocracyProd, _updateThalassocracyProd);
             }
             else
             {
                 _clsState.AddState(_initChkNextCell, _updateChkNextCell);
             }
         }
         else
         {
             _clsState.AddState(_initChkNextCell, _updateChkNextCell);
         }
     }
     else if (_clsResultModel.FirstAreaClear && _clsResultModel.FirstClear)
     {
         _clsState.AddState(_initThalassocracyProd, _updateThalassocracyProd);
     }
     else if (!_clsResultModel.FirstAreaClear && _clsResultModel.FirstClear)
     {
         _clsState.AddState(_initMapClearProd, _updateMapClearProd);
     }
     else if (!_clsResultModel.FirstClear && _clsResultModel.NewOpenMapIDs.Length > 0)
     {
         _clsState.AddState(_initMapOpenProd, _updateMapOpenProd);
     }
     else if (_clsResultModel.SPoint > 0)
     {
         _clsState.AddState(_initStrategyPointProd, _updateStrategyPointProd);
     }
     else if (_clsResultModel.GetAreaRewardItems() != null)
     {
         _clsState.AddState(InitShortRewardGet, UpdateShortRewardGet);
     }
     else
     {
         _clsState.AddState(_initChkNextCell, _updateChkNextCell);
     }
     return(true);
 }
コード例 #18
0
        private bool InitGetSPoint(object data)
        {
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            if (mapManager.GetNewOpenMapIDs() != null && mapManager.GetSPoint() > 0)
            {
                this._prodStrategyPoint = ProdMapPoint.Instantiate(Resources.Load <ProdMapPoint>("Prefabs/Battle/Production/MapOpen/ProdMapOpenPoint"), SortieMapTaskManager.GetSharedPlace(), mapManager.GetSPoint());
                this._prodStrategyPoint.Play(new Action(this.OnFinished));
            }
            else
            {
                this.OnFinished();
            }
            return(false);
        }
コード例 #19
0
        private bool InitMapOpen(object data)
        {
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            if (mapManager.GetNewOpenMapIDs() != null)
            {
                this._prodMapOpen = ProdMapOpen.Instantiate(PrefabFile.Load <ProdMapOpen>(PrefabFileInfos.MapOpen), mapManager.GetNewOpenAreaIDs(), mapManager.GetNewOpenMapIDs(), SortieMapTaskManager.GetSharedPlace(), SortieBattleTaskManager.GetKeyControl(), 120);
                this._prodMapOpen.Play(new Action(this.OnMapOpenFinished));
            }
            else
            {
                this.OnMapOpenFinished();
            }
            return(false);
        }
コード例 #20
0
ファイル: Events.cs プロジェクト: syncsyncsynchalt/BD-6Kr
        private IEnumerator PlayPortBackEo(UniRx.IObserver <bool> observer)
        {
            SortieBattleTaskManager.GetMapManager();
            UISortieShip      uiss = SortieMapTaskManager.GetUIMapManager().sortieShip;
            MapEventItemModel meim = SortieBattleTaskManager.GetMapManager().GetItemEvent();

            yield return(new WaitForSeconds(1.5f));

            uiss.PlayBalloon(meim, delegate
            {
                throw new NotImplementedException("なにこれ");
                // base.observer.OnNext(value: true);
                // base.observer.OnCompleted();
            });
        }
コード例 #21
0
        private void OnEventFinished(bool isBattle)
        {
            if (isBattle)
            {
                SortieMapTaskManager.ReqMode(SortieMapTaskManagerMode.Formation);
                return;
            }
            MapManager mapManager = SortieBattleTaskManager.GetMapManager();

            if (!mapManager.IsNextFinal())
            {
                Dlg.Call(ref _actOnGoNext, ShipRecoveryType.None);
            }
            else
            {
                SortieMapTaskManager.ReqMode(SortieMapTaskManagerMode.Result);
            }
        }
コード例 #22
0
        private void GoNext(ShipRecoveryType iRecoveryType)
        {
            MapManager mm = SortieBattleTaskManager.GetMapManager();

            if (mm.GetNextCellCandidate().Count != 0)
            {
                Instance._ctrlActiveBranching = new CtrlActiveBranching(mm.GetNextCellCandidate(), delegate(int x)
                {
                    mm.GoNext(iRecoveryType, x);
                    Instance.UpdateUIMapManager();
                    ReqMode(SortieMapTaskManagerMode.SortieMapTaskManagerMode_ST);
                    Mem.DelIDisposableSafe(ref Instance._ctrlActiveBranching);
                });
                return;
            }
            mm.GoNext(iRecoveryType);
            Instance.UpdateUIMapManager();
            ReqMode(SortieMapTaskManagerMode.SortieMapTaskManagerMode_ST);
        }
コード例 #23
0
        private IEnumerator ChkUnderwayReplenishment(MapManager manager)
        {
            if (manager.GetMapSupplyInfo() != null)
            {
                ProdUnderwayReplenishment pur = ProdUnderwayReplenishment.Instantiate(((Component)SortieMapTaskManager.GetPrefabFile().prefabProdUnderwayReplenishment).GetComponent <ProdUnderwayReplenishment>(), SortieMapTaskManager.GetSharedPlace(), manager.GetMapSupplyInfo());
                yield return(pur.Play().StartAsCoroutine());

                Mem.DelComponentSafe(ref pur);
                yield break;
            }
            MapManager            mm    = SortieBattleTaskManager.GetMapManager();
            UISortieShipCharacter uissc = SortieMapTaskManager.GetUIShipCharacter();

            if (uissc.isInDisplay)
            {
                uissc.SetShipData(mm.Deck.GetFlagShip());
                uissc.Show(null);
                yield return(Observable.Timer(TimeSpan.FromSeconds(2.0)).StartAsCoroutine());
            }
        }
コード例 #24
0
        private bool IsAnyLinkCellPassed(List <int> linkList)
        {
            bool result = false;

            if (linkList.Count != 0)
            {
                MapManager mapManager = SortieBattleTaskManager.GetMapManager();
                {
                    foreach (int link in linkList)
                    {
                        if (mapManager.Cells[link].Passed)
                        {
                            return(true);
                        }
                    }
                    return(result);
                }
            }
            return(result);
        }
コード例 #25
0
        private IEnumerator ShipMove(UniRx.IObserver <bool> observer)
        {
            MapManager   manager      = SortieBattleTaskManager.GetMapManager();
            UIMapManager uiMapManager = SortieMapTaskManager.GetUIMapManager();
            UISortieShip sortieShip   = uiMapManager.sortieShip;

            UniRx.IObservable <Unit> underwayReplenishmentUnit = Observable.FromCoroutine(() => this.ChkUnderwayReplenishment(manager));
            UniRx.IObservable <Unit> compassUnit    = Observable.FromCoroutine(() => this.ChkCompass(manager, uiMapManager, sortieShip));
            UniRx.IObservable <Unit> productionUnit = Observable.FromCoroutine(() => this.ChkProduction(manager, uiMapManager, sortieShip));
            UniRx.IObservable <Unit> synthesisUnit  = Observable.SelectMany(other: Observable.FromCoroutine(() => this.ChkComment(manager, sortieShip)), source: underwayReplenishmentUnit.SelectMany(compassUnit).SelectMany(productionUnit));
            yield return(synthesisUnit.StartAsCoroutine());

            CheckNextBossCell(manager);
            sortieShip.Move(uiMapManager.nextCell, delegate
            {
                uiMapManager.UpdateRouteState(uiMapManager.nextCell.cellModel.CellNo);
                observer.OnNext(value: true);
                observer.OnCompleted();
            });
            yield return(null);
        }
コード例 #26
0
        private void GoNext(ShipRecoveryType iRecoveryType)
        {
            MapManager mm = SortieBattleTaskManager.GetMapManager();

            if (mm.GetNextCellCandidate().get_Count() != 0)
            {
                SortieMapTaskManager.Instance._ctrlActiveBranching = new CtrlActiveBranching(mm.GetNextCellCandidate(), delegate(int x)
                {
                    mm.GoNext(iRecoveryType, x);
                    SortieMapTaskManager.Instance.UpdateUIMapManager();
                    SortieMapTaskManager.ReqMode(SortieMapTaskManagerMode.SortieMapTaskManagerMode_ST);
                    Mem.DelIDisposableSafe <CtrlActiveBranching>(ref SortieMapTaskManager.Instance._ctrlActiveBranching);
                });
            }
            else
            {
                mm.GoNext(iRecoveryType);
                SortieMapTaskManager.Instance.UpdateUIMapManager();
                SortieMapTaskManager.ReqMode(SortieMapTaskManagerMode.SortieMapTaskManagerMode_ST);
            }
        }
コード例 #27
0
        private bool IsAnyLinkCellPassed(List <int> linkList)
        {
            bool result = false;

            if (linkList.get_Count() != 0)
            {
                MapManager mapManager = SortieBattleTaskManager.GetMapManager();
                using (List <int> .Enumerator enumerator = linkList.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        int current = enumerator.get_Current();
                        if (mapManager.Cells[current].Passed)
                        {
                            result = true;
                            break;
                        }
                    }
                }
            }
            return(result);
        }
コード例 #28
0
        protected override bool Init()
        {
            App.TimeScale(1f);
            UIShortCutSwitch shortCutSwitch = SortieMapTaskManager.GetShortCutSwitch();

            shortCutSwitch.Hide();
            SortieMapTaskManager.GetUIShipCharacter().ShowInFormation(50, null);
            BattleFormationKinds1[] formationArray = SortieUtils.GetFormationArray(SortieBattleTaskManager.GetMapManager().Deck);
            if (1 < formationArray.Length)
            {
                _uiBattleFormationSelector = Util.Instantiate(SortieMapTaskManager.GetPrefabFile().prefabUIBattleFormationKindSelectManager.gameObject, SortieMapTaskManager.GetSharedPlace().gameObject).GetComponent <UIBattleFormationKindSelectManager>();
                SortieMapTaskManager.GetUIAreaMapFrame().SetMessage("陣形を選択してください。");
                _uiBattleFormationSelector.Initialize(GameObject.Find("SortieAreaCamera").GetComponent <Camera>(), formationArray);
                _uiBattleFormationSelector.SetOnUIBattleFormationKindSelectManagerAction(UIBattleFormationKindSelectManagerActionCallBack);
                _uiBattleFormationSelector.SetKeyController(SortieBattleTaskManager.GetKeyControl());
            }
            else
            {
                OnFormationSelected(BattleFormationKinds1.TanJuu);
            }
            return(true);
        }
コード例 #29
0
        protected override IEnumerator AnimationObserver(UniRx.IObserver <bool> observer)
        {
            UIMapManager   uimm  = SortieMapTaskManager.GetUIMapManager();
            UISortieShip   uiss  = uimm.sortieShip;
            UIAreaMapFrame uiamf = SortieMapTaskManager.GetUIAreaMapFrame();

            uiamf.SetMessage(_clsEventModel.AircraftType);
            Transform airRecPoint = null;

            if (uimm.airRecPoint.ContainsKey(uimm.nextCell.cellModel.CellNo))
            {
                airRecPoint = uimm.airRecPoint[uimm.nextCell.cellModel.CellNo];
            }
            bool isWait2 = true;

            uiss.PlayAirReconnaissance(_clsEventModel.AircraftType, uiss.transform, airRecPoint, delegate
            {
                throw new NotImplementedException("なにこれ");
                // base._003CisWait_003E__4 = false;
            });
            while (isWait2)
            {
                yield return(null);
            }
            isWait2 = true;
            uiss.PlayBalloon(_clsEventModel, SortieBattleTaskManager.GetMapManager().GetItemEvent(), delegate
            {
                throw new NotImplementedException("なにこれ");
                // base._003CisWait_003E__4 = false;
            });
            while (isWait2)
            {
                yield return(null);
            }
            uiamf.ClearMessage();
            observer.OnNext(value: true);
            observer.OnCompleted();
        }
コード例 #30
0
 private void DecideAdvancinsWithDrawalBtn(UIHexButton btn)
 {
     if (BattleTaskManager.IsSortieBattle())
     {
         SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = ((btn.index != 0) ? Generics.Scene.SortieAreaMap : Generics.Scene.Strategy);
         SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading  = ((SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene == Generics.Scene.SortieAreaMap) ? true : false);
         SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
         {
             if (btn.index == 1)
             {
                 TrophyUtil.Unlock_At_GoNext();
                 RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.Personnel));
                 Dlg.Call(ref _actOnGotoSortieMap, ShipRecoveryType.Personnel);
             }
             else if (btn.index == 2)
             {
                 TrophyUtil.Unlock_At_GoNext();
                 RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.Goddes));
                 Dlg.Call(ref _actOnGotoSortieMap, ShipRecoveryType.Goddes);
             }
             else if (btn.index == 3)
             {
                 MapManager mapManager = SortieBattleTaskManager.GetMapManager();
                 mapManager.ChangeCurrentDeck();
                 RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(mapManager, ShipRecoveryType.None));
                 Dlg.Call(ref _actOnGotoSortieMap, ShipRecoveryType.None);
             }
             else
             {
                 RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.None));
                 SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
                 Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
             }
         });
     }
 }