protected override void UpdateInventoryUI() { int find_index = -1; if (equipSkillItem != null) { find_index = Array.FindIndex(inventory.datas, (SortCompareData data) => data.GetUniqID() == equipSkillItem.uniqueID); if (find_index > -1 && (inventory.datas[find_index] == null || !inventory.datas[find_index].IsPriority(inventory.sortSettings.orderTypeAsc))) { find_index = -1; } } SetupEnableInventoryUI(); SetDynamicList((Enum)inventoryUI, (string)null, inventory.datas.Length + 2, false, (Func <int, bool>) delegate(int i) { if (i == 0) { return(!isVisibleEmptySkill && find_index >= 0); } bool flag = false; bool flag2 = true; int num2 = i - 1; if (find_index >= 0) { if (num2 == 0) { flag = true; } else { num2--; } } if (!flag && (num2 >= inventory.datas.Length || (find_index >= 0 && num2 == find_index))) { flag2 = false; } if (flag2) { SortCompareData sortCompareData2 = inventory.datas[num2]; if (sortCompareData2 == null || !sortCompareData2.IsPriority(inventory.sortSettings.orderTypeAsc)) { flag2 = false; } } return(flag2); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { if (i == 0) { if (!isVisibleEmptySkill) { CreateRemoveIcon(t, "SELECT", -1, 100, selectIndex == -1, base.sectionData.GetText("STR_DETACH")); } } else { int num = i - 1; if (find_index >= 0) { num = ((num != 0) ? (num - 1) : find_index); } SetActive(t, true); SortCompareData sortCompareData = inventory.datas[num]; SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo; ITEM_ICON_TYPE iconType = sortCompareData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, sortCompareData.GetUniqID()); ItemIcon itemIcon = CreateItemIconDetail(iconType, sortCompareData.GetIconID(), sortCompareData.GetRarity(), sortCompareData as SkillItemSortData, base.IsShowMainStatus, t, "SELECT", num, is_new, 100, selectIndex == num, skillItemInfo.IsCurrentEquipSetAttached, sortCompareData.IsExceeded(), false); itemIcon.SetItemID(sortCompareData.GetTableID()); SetLongTouch(itemIcon.transform, "DETAIL", num); } }); }
protected virtual void UpdateInventoryUI() { SetupEnableInventoryUI(); SetDynamicList((Enum)inventoryUI, (string)null, inventory.datas.Length, false, (Func <int, bool>) delegate(int i) { SortCompareData sortCompareData2 = inventory.datas[i]; if (sortCompareData2 == null || !sortCompareData2.IsPriority(inventory.sortSettings.orderTypeAsc)) { return(false); } return(true); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { SortCompareData sortCompareData = inventory.datas[i]; if (sortCompareData != null && sortCompareData.IsPriority(inventory.sortSettings.orderTypeAsc)) { ITEM_ICON_TYPE iconType = sortCompareData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, sortCompareData.GetUniqID()); ItemIcon itemIcon = CreateItemIconDetail(iconType, sortCompareData.GetIconID(), sortCompareData.GetRarity(), sortCompareData as SkillItemSortData, IsShowMainStatus, t, "SELECT", i, is_new, 100, selectIndex == i, sortCompareData.IsEquipping(), sortCompareData.IsExceeded(), false); itemIcon.SetItemID(sortCompareData.GetTableID()); itemIcon.SetButtonColor(inventory.datas[i].IsPriority(inventory.sortSettings.orderTypeAsc), true); SetLongTouch(itemIcon.transform, "DETAIL", i); } }); }