コード例 #1
0
 // Use this for initialization
 void Start()
 {
     gameObject.transform.localScale = new Vector3(0.001f, 0.001f, 0.001f);
     pc   = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>();
     sb   = GameObject.Find("SaveButton").GetComponent <SaveButton>();
     sctu = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     hl   = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
     sctu = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
     pb   = GameObject.Find("PauseButton").GetComponent <PauseButton>();
     cl   = GameObject.Find("ColForStation").GetComponent <ColforLand>();
     sb   = GameObject.Find("SaveButton").GetComponent <SaveButton>();
     ewb  = GameObject.Find("ExitWButton").GetComponent <ExitWButton>();
     cb   = GameObject.Find("MazeCreator").GetComponent <CreateBlocks>();
 }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        cl    = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        wc    = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
        sd    = GameObject.FindGameObjectWithTag("station").GetComponent <StationData>();
        cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
        sctu  = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
        cd    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        hl    = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();

        CurrentSprite = this.gameObject.GetComponent <SpriteRenderer>().sprite;
    }
コード例 #4
0
ファイル: Heallight.cs プロジェクト: sihyeon921/Imaze1.0
    void Start()
    {
        heallight = GameObject.FindGameObjectWithTag("effect").GetComponent <Renderer>();
        gep       = GameObject.FindGameObjectWithTag("station").GetComponent <GiveEnergy2Player>();
        cdp       = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        cd        = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cm        = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
        sccu      = GameObject.Find("SavingCoinCounter").GetComponent <SavingCoinCounterUI>();
        wc        = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
        cl        = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        sb        = GameObject.Find("SaveButton").GetComponent <SaveButton>();
        sctu      = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
        asct      = GameObject.Find("AddOrSubCoinsText");
        A         = GameObject.FindGameObjectWithTag("legpoint");

        v      = this.transform.position;
        callwa = true;
    }
コード例 #5
0
ファイル: PlusCoinCount.cs プロジェクト: sihyeon921/Imaze1.0
 // Use this for initialization
 void Start()
 {
     cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
     sctu  = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
     asct  = GameObject.Find("AddOrSubCoinsText").GetComponent <AddSubCoinsText>();
 }