/*+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= * STATE *+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=*/ public void StartGame() { songController.Play(waitTimeBeats); if (onGameStart != null) { onGameStart(); } }
public void PlayGame() { // load Prefab string currentSong = PlayerPrefs.GetString("Song"); GameObject loadedSong = Resources.Load("Games/" + currentSong) as GameObject; this.song = Instantiate(loadedSong) as GameObject; //start game songController = song.GetComponent <SongController>(); songController.Play(); }
public void PlayGame() { string music = PlayerPrefs.GetString("Music"); AudioClip loadedSong = Resources.Load("Music/" + music) as AudioClip; AudioSource audioSource = songPrefab.GetComponent <AudioSource>(); audioSource.clip = loadedSong; //start game songController = songPrefab.GetComponent <SongController>(); songController.Play(); }
void CheckMouseHover() { if (song.isPlaying && song.hasStarted && !isMouseOverGame()) //fullWindow.Contains(Event.current.mousePosition) { song.Pause(); Time.timeScale = 0.0f; } if (!song.isPlaying && song.hasStarted && isMouseOverGame()) //!fullWindow.Contains(Event.current.mousePosition) { song.Play(); Time.timeScale = gameSpeed; } }
public void Play() { songController.Play(); }