private void OnCollisionEnter2D(Collision2D _collinfo) { SomeCharacter _player = _collinfo.collider.GetComponent <SomeCharacter>(); if (_player != null) { Debug.Log("EnemyHITS PLayer"); _player.DamagePlayer(stats.edamage); } }
public void KillPlayer(SomeCharacter other) { Destroy(other.gameObject); }