コード例 #1
0
		public SequentialImpulseConstraintSolver()
		{
			_solverMode = SolverMode.RandomizeOrder | SolverMode.CacheFriendly;
			PersistentManifold.ContactDestroyedCallback = MyContactDestroyedCallback;

			//initialize default friction/contact funcs
			int i, j;
			for (i = 0; i < (int)ContactSolverType.MaxContactSolverType; i++)
				for (j = 0; j < (int)ContactSolverType.MaxContactSolverType; j++)
				{

					_contactDispatch[i, j] = ContactConstraint.ResolveSingleCollision;
					_frictionDispatch[i, j] = ContactConstraint.ResolveSingleFriction;
				}
		}
コード例 #2
0
        public SequentialImpulseConstraintSolver()
        {
            _solverMode = SolverMode.RandomizeOrder | SolverMode.CacheFriendly;
            PersistentManifold.ContactDestroyedCallback = MyContactDestroyedCallback;

            //initialize default friction/contact funcs
            int i, j;

            for (i = 0; i < (int)ContactSolverType.MaxContactSolverType; i++)
            {
                for (j = 0; j < (int)ContactSolverType.MaxContactSolverType; j++)
                {
                    _contactDispatch[i, j]  = ContactConstraint.ResolveSingleCollision;
                    _frictionDispatch[i, j] = ContactConstraint.ResolveSingleFriction;
                }
            }
        }
コード例 #3
0
		public static bool TestSolverMode(SolverMode val1, SolverMode val2)
		{
			return (val1 & val2) == val2;
		}