public void SF_CreateDefaultSolverTest_01() { string testObject = "SWA.Ariadne.Logic.SolverFactory.CreateDefaultSolver"; Maze maze = NewMaze(); IMazeDrawer mazeDrawer = null; IMazeSolver actual = SolverFactory.CreateDefaultSolver(maze, mazeDrawer); Assert.IsInstanceOfType(actual, SolverFactory.DefaultStrategy, testObject + " did not return an instance of the default strategy."); }
private void FillMaze() { // Create a maze with fixed layout. mazeUserControl.Setup(5, 2, 3); // Draw the maze walls. mazeUserControl.MazePainter.PaintMaze(null); // Solve the maze. IMazeSolver solver = SolverFactory.CreateDefaultSolver(mazeUserControl.Maze, mazeUserControl.MazePainter); solver.Reset(); solver.Solve(); }
public void SB_OpenWallsTest_01() { string testObject = "SWA.Ariadne.Logic.SolverBase.OpenWalls"; MazeSquare sq = new MazeSquare(0, 0); for (WallPosition wp = WallPosition.WP_MIN; wp <= WallPosition.WP_MAX; wp++) { sq[wp] = WallState.WS_CLOSED; } Maze maze = new Maze(0, 0); maze.CreateMaze(); IMazeSolver target = SolverFactory.CreateDefaultSolver(maze, null); SWA_Ariadne_Logic_SolverBaseAccessor accessor = new SWA_Ariadne_Logic_SolverBaseAccessor(target); bool notVisitedOnly = false; List <WallPosition> actual; actual = accessor.OpenWalls(sq, notVisitedOnly); Assert.AreEqual(0, actual.Count, testObject + " did not return the expected value."); }