private static void RunPuzzle(Puzzle puzzle, int maxExecution = 100) { var engine = new SolverEngine(); //engine.WriteLog = (message) => { Console.WriteLine(message); }; engine.LoadPuzzle(puzzle); long elapsed = engine.TrySolveToEnd(); Console.WriteLine(puzzle.Name.PadRight(19) + " : " + "e " + elapsed.ToString().PadRight(3) + ", " + "g " + engine.GuessedMoves().ToString().PadRight(3) + ", " + "u " + engine.Undos.ToString().PadRight(3)); bool solved = engine.IsFullySolved(); Assert.IsTrue(solved, "Could not solve puzzle " + puzzle.Name); Assert.LessOrEqual(elapsed, maxExecution, "Elapsed milliseconds must be less than " + maxExecution); }
private void GenerateRandomPuzzle_Click(object sender, RoutedEventArgs e) { var empty = PredefinedPuzzles.EmptyPuzzle; engine.LoadPuzzle(empty); engine.TrySolveToEnd(); engine.ClearXMoves(50); var puzzle = new Puzzle(engine.CopyValues()) { Name = "Random " + Guid.NewGuid().ToString() }; InitializeEngine(); InitializeGrid(); engine.LoadPuzzle(puzzle); PuzzleName.Content = puzzle.Name; PopulateUIWithValues(); DrawAllPossibles(); }