void Update() { InputHandler(); if (started) { if (!TickUtil.Tick()) { return; } if (!status.Finished) { status = controller.Execute(); grid = controller.grid; } else { SolutionUtil.Execute(status.SolvedPath, grid); } } RenderGrid(); }
void Update() { InputHandler(); if (started) { if (!TickUtil.Tick()) { return; } if (!status.Finished) { status = controller.Execute(); grid = controller.grid; } else { SolutionUtil.Execute(status.SolvedPath, grid); } } RenderGrid(); }