public void InstantiateAtoms() { atomSpawnPositions = solutionManager.GetAtomSpawnPositions(); //Debug.Log(pivot.transform); for (int i = 0; i < solutionManager.GetN() - 1; i++) { if (atomSpawnPositions[i] != Vector3.zero) { var atomTemp = Instantiate(atom, pivotPos + atomSpawnPositions[i], Quaternion.identity, centralCellAtoms[i].transform); atoms.Add(atomTemp); } } }