void colorMaze() { List <Cell> path = SolutionAlgorithms.getLongestPath(maze, distances); goal = path[0]; root = path[path.Count - 1]; Cell furthestCell = SolutionAlgorithms.getMax(maze, distances); int furthestDist = distances[(int)furthestCell.y, (int)furthestCell.x]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { maze[y, x].transform.Find("Floor").GetComponent <Renderer>().material.color = Color.Lerp(Color.white, material.color, (float)distances[y, x] / furthestDist); } } }
public void updateLengthText() { Cell temp = SolutionAlgorithms.getMax(mazeGenerator.maze, mazeGenerator.distances); lengthText.text = "Longest Path Length: " + mazeGenerator.distances[temp.y, temp.x]; }