コード例 #1
0
    // Use this for initialization
    void Start()
    {
        characterCtrlr = GetComponent <CharacterController> ();
        camObj         = transform.GetChild(0);
        camOffset      = cam.transform.position - transform.position;

        gameCtrl = GameObject.Find("GameController").GetComponent <SoloGameController>();

        // Get collider component
        coll = GetComponent <CapsuleCollider>();
        // Get Aiming scripts
        horzAim = GetComponent <SoloAiming>();
        vertAim = GetComponentInChildren <SoloAiming>();

        ///// CHEWCK ME
        //initialise array values.
        for (int i = 0; i < maxAmountOfSteps; i++)
        {
            recordArray[i, 0] = Vector3.zero;
            recordArray[i, 1] = Quaternion.identity;
            recordArray[i, 2] = Quaternion.identity;
            recordArray[i, 3] = false;
            recordArray[i, 4] = 0f;
            recordArray[i, 5] = 0f;
        }

        tempArray[0] = Vector3.zero;
        tempArray[1] = Quaternion.identity;
        tempArray[2] = Quaternion.identity;
        tempArray[3] = false;
        tempArray[4] = 0f;
        tempArray[5] = 0f;
    }
コード例 #2
0
ファイル: SoloAiming.cs プロジェクト: mitunayon/rewindgame
    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;


        gameCtrl   = GameObject.Find("GameController").GetComponent <SoloGameController>();
        playerCtrl = GameObject.Find("Player").GetComponent <SoloPlayerController>();
    }