public IActionResult Solo(AddAbilitySolo model) { if (ModelState.IsValid) { IList <SoloAbility> existingItems = context.SoloAbilities .Where(cm => cm.SoloID == model.SoloID) .Where(cm => cm.AbilityID == model.AbilityID).ToList(); if (existingItems.Count < 1) { SoloAbility NewSoloAbility = new SoloAbility(); NewSoloAbility.AbilityID = model.AbilityID; NewSoloAbility.SoloID = model.SoloID; context.SoloAbilities.Add(NewSoloAbility); context.SaveChanges(); return(Redirect("/View/Solo/" + model.SoloID)); } } return(View("Solo", model)); }
public IActionResult Solo(EditSoloViewModel editModel) { SoloModel editSolo = context.Solos.Single(c => c.ID == editModel.soloID); editModel.currenntAbilIDs = context.SoloAbilities.Where(c => c.SoloID == editModel.soloID).Select(i => i.AbilityID).ToList(); editModel.currenntWeaponIDs = context.SoloWeapons.Where(c => c.SoloID == editModel.soloID).Select(x => x.WeaponID).ToList(); editModel.currenntSpellIDs = context.SoloSpells.Where(c => c.SoloID == editModel.soloID).Select(x => x.SpellID).ToList(); editSolo.ARM = editModel.ARM; editSolo.CMD = editModel.CMD; editSolo.DEF = editModel.DEF; editSolo.FA = editModel.FA; editSolo.MAT = editModel.MAT; editSolo.RAT = editModel.RAT; editSolo.Name = editModel.Name; editSolo.SPD = editModel.SPD; editSolo.PointCost = editModel.PointCost; editSolo.STR = editModel.STR; editSolo.factionName = editModel.Faction; editSolo.FA = editModel.FA; context.SaveChanges(); if (editModel.abilIDS != null) { foreach (var abil in editModel.abilIDS) { if (!editModel.currenntAbilIDs.Contains(abil)) { SoloAbility NewSoloAbility = new SoloAbility(); NewSoloAbility.AbilityID = abil; NewSoloAbility.SoloID = editModel.soloID; context.SoloAbilities.Add(NewSoloAbility); context.SaveChanges(); } foreach (var currentAbil in editModel.currenntAbilIDs) { if (!editModel.abilIDS.Contains(currentAbil)) { SoloAbility soloabil = (from s in context.SoloAbilities where s.AbilityID == currentAbil where s.SoloID == editModel.soloID select s).FirstOrDefault <SoloAbility>(); context.SoloAbilities.Remove(soloabil); context.SaveChanges(); } } } } else { // delete all solo abils var soloAbils = context.SoloAbilities.Where(c => c.SoloID == editModel.soloID).ToList(); foreach (var Abil in soloAbils) { context.SoloAbilities.Remove(Abil); context.SaveChanges(); } } if (editModel.weapIDS != null) { foreach (var weap in editModel.weapIDS) { if (!editModel.currenntWeaponIDs.Contains(weap)) { SoloWeapon NewSoloWeapon = new SoloWeapon(); NewSoloWeapon.WeaponID = weap; NewSoloWeapon.SoloID = editModel.soloID; context.SoloWeapons.Add(NewSoloWeapon); context.SaveChanges(); } foreach (var weaps in editModel.currenntWeaponIDs) { if (!editModel.weapIDS.Contains(weaps)) { SoloWeapon soloWeap = (from s in context.SoloWeapons where s.WeaponID == weap where s.SoloID == editModel.soloID select s).FirstOrDefault <SoloWeapon>(); context.SoloWeapons.Remove(soloWeap); context.SaveChanges(); } } } } else { // delete all solo abils var soloWeaps = context.SoloWeapons.Where(c => c.SoloID == editModel.soloID).ToList(); foreach (var Weap in soloWeaps) { context.SoloWeapons.Remove(Weap); context.SaveChanges(); } } if (editModel.spellIDS != null) { foreach (var spell in editModel.spellIDS) { if (!editModel.currenntSpellIDs.Contains(spell)) { SoloSpell NewSoloSpell = new SoloSpell(); NewSoloSpell.SpellID = spell; NewSoloSpell.SoloID = editModel.soloID; context.SoloSpells.Add(NewSoloSpell); context.SaveChanges(); } foreach (var spells in editModel.currenntSpellIDs) { if (!editModel.weapIDS.Contains(spells)) { SoloSpell soloSpell = (from s in context.SoloSpells where s.SpellID == spell where s.SoloID == editModel.soloID select s).FirstOrDefault <SoloSpell>(); context.SoloSpells.Remove(soloSpell); context.SaveChanges(); } } } } else { // delete all solo abils var soloSpells = context.SoloSpells.Where(c => c.SoloID == editModel.soloID).ToList(); foreach (var Spell in soloSpells) { context.SoloSpells.Remove(Spell); context.SaveChanges(); } } return(Redirect("/View/Solo/" + editSolo.ID)); }
public IActionResult Solo(SoloViewModel model) { if (ModelState.IsValid) { SoloModel newSolo = new SoloModel(); newSolo.Name = model.Name; newSolo.ARM = model.ARM; newSolo.CMD = model.CMD; newSolo.DEF = model.DEF; newSolo.FA = model.FA; newSolo.MAT = model.MAT; newSolo.PointCost = model.PointCost; newSolo.RAT = model.RAT; newSolo.SPD = model.SPD; newSolo.STR = model.STR; newSolo.FA = model.FA; newSolo.factionName = model.Faction; context.Solos.Add(newSolo); context.SaveChanges(); if (model.abilIDS != null) { foreach (var abil in model.abilIDS) { SoloAbility NewSoloAbility = new SoloAbility(); NewSoloAbility.AbilityID = abil; NewSoloAbility.SoloID = newSolo.ID; context.SoloAbilities.Add(NewSoloAbility); context.SaveChanges(); } } if (model.weapIDS != null) { foreach (var weap in model.weapIDS) { SoloWeapon NewSoloWeapon = new SoloWeapon(); NewSoloWeapon.WeaponID = weap; NewSoloWeapon.SoloID = newSolo.ID; context.SoloWeapons.Add(NewSoloWeapon); context.SaveChanges(); } } if (model.spellIDS != null) { foreach (var spell in model.spellIDS) { SoloSpell NewSoloSpell = new SoloSpell(); NewSoloSpell.SpellID = spell; NewSoloSpell.SoloID = newSolo.ID; context.SoloSpells.Add(NewSoloSpell); context.SaveChanges(); } } return(Redirect("/")); } return(View("AddSolo", model)); }