/// <summary> /// Initializes a new instance of the <see cref="GameModelShader"/> class. /// </summary> public GameModelShader() { this.Wireframe = new SolidWireframe(this.NativeShaderProgramID); SetBaseInputColour(Color4.White); SetFragmentShaderType(MDXFragmentShaderType.Combiners_Opaque); }
/// <summary> /// Initializes a new instance of the <see cref="WorldModelShader"/> class. /// </summary> public WorldModelShader() { this.Wireframe = new SolidWireframe(this.NativeShaderProgramID); }